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Steam News21 April 20242y ago

Dev/log 3

Hi, friends! In Veliri, bots are not just punching bags. Each bot has its own rules of behavior in the game world.

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Full Veliri: Planet of Machines update

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What changed

0 fixes0 additions4 changes0 removals
  • Gameplay
changedBots not only interact with players but also constantly communicate with each other through a query system. For example, bot can ask for help or «travel credits» from another bot or player.
changedPlayers can also interact with bots (and even with other players, although without dialogues) using this method by selecting a target.
changed"Leave alone" - if successful, the bot stops attacking the current target.
changed"Peace" - if successful, the relationship with the bot becomes neutral and it stops attacking you.

Veliri: Planet of Machines changes

changedBots not only interact with players but also constantly communicate with each other through a query system. For example, bot can ask for help or «travel credits» from another bot or player.
changedPlayers can also interact with bots (and even with other players, although without dialogues) using this method by selecting a target.
changed"Leave alone" - if successful, the bot stops attacking the current target.
changed"Peace" - if successful, the relationship with the bot becomes neutral and it stops attacking you.

Hi, friends!

In Veliri, bots are not just punching bags. Each bot has its own rules of behavior in the game world. They can trade, mine resources, pick up items, loot, fight for sectors, and even complete missions such as escorting, killing, and delivering.

The bots have a system of «relationships» with other bots or players that ranges from «hostility» to «excellent» and determines the bot's behavior towards others.

To understand how a bot feels about a player, you need to select it using the TAB key. A frame will appear, the color of which indicates the bot's attitude. If the frame is blue or light blue, it means that the bot is «afraid», regardless of its relationship to you.

Selecting a target is also useful for keeping track of it in the «fog of war», as the target remains marked as long as it is within the radar’s range.

Bots not only interact with players but also constantly communicate with each other through a query system. For example, bot can ask for help or «travel credits» from another bot or player.

Players can also interact with bots (and even with other players, although without dialogues) using this method by selecting a target.

At the moment, the following requests are available:

  • "Rob" - if successful, you get credits.

  • "Empty the hold" - if successful, a random number of items are thrown into the world.

  • "Joint attack" - if successful, the bot attacks the specified target.

  • "Leave alone" - if successful, the bot stops attacking the current target.

  • "Peace" - if successful, the relationship with the bot becomes neutral and it stops attacking you.

We are trying to make the game capable of playing by itself, even without the participation of players.

Source

Steam News / 21 April 2024

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