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Full Veliri: Planet of Machines update
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Repeated intro
Greetings, friends!
What changed
- Balance
- Gameplay
- Maps
Veliri: Planet of Machines changes
This time I did everything little by little :)
Interfaces
Now important things like labels, HP, nicknames, etc., are more clearly visible and resize with zoom.
Survivability
The game has a low TTK and a very high cost of error, sometimes transports were one-shot from the fog of war, which caused player frustration. Therefore, now each transport has a personal shield.
The shield has very little HP, but damage will not transfer to the body while the shield is present (conditionally, the shield has 50 HP, damage is 300. The 50 HP shield will absorb all 300 damage and the shield will break).
The shield has high resistance, opposite to the default body resistances.
The shield regenerates 5 seconds after taking damage to the body or shield (i.e., it will not regenerate at all during active combat).
Why?
To take the first hit and give the player a couple of seconds to assess the situation (completely eliminates one-shot from the fog of war if the shield is present).
TTK will increase slightly.
Provides some “regen” without additional modules.
The combination of these features will increase survivability and not turn battles into “iron” shootouts.
New Weapons
Finally, I was able to create a minimal set of weapons for all factions, and the greens now have medium and heavy weapons.
Medium with damage ramp-up mechanics:
And heavy with area damage mechanics:
New Ammunition
Added 2 types of ammunition for ballistic weapons. Ammunition changes not only damage but also mechanics: for example, armor-piercing ammunition has higher damage, accuracy, and speed but shorter range, while explosive ammunition starts hitting the area.
Shotgun with armor-piercing ammunition:
The same but with explosive ammunition:
Weather
The game now features its first weather phenomenon - dust whirlwinds. They now roam the map, dragging items and sometimes transports, and you can hide in them as they work like a “smoke screen.” Everyone inside can’t see anything, but those outside can’t see what’s inside :)
These are the changes :)
Source
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