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Steam News30 September 20241y ago

Dev/log 14

Приветствую, друзья! Greetings, friends! This time, the grind system and related aspects in the game have been almost completely overhauled.

In this update8

Full notes

Full Veliri: Planet of Machines update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Balance
  • Performance
changedThis time, the grind system and related aspects in the game have been almost completely overhauled.
addedOre MiningA mini-game has been added here that speeds up the mining process. There is a chance that a “crack” will appear on the ore, and if you hit it, the player will immediately receive several laser outputs.
addedOrganic HarvestingThe game has introduced several new resources for fuel (and not yet released potion brewing :)), 3 of these resources are “organic.”
changedOrganic HarvestingThe other 2 can only be picked up. I had to tweak the optimization of a bunch of scattered items specifically for this >_<
changedOil ExtractionThrow in the hose ( fishing rod ) and make sure the hose doesn’t get clogged by playing a mini-game.
addedSpecialized HullsFor all this variety, I added specialized transports and skills.

Veliri: Planet of Machines changes

changedThis time, the grind system and related aspects in the game have been almost completely overhauled.
addedA mini-game has been added here that speeds up the mining process. There is a chance that a “crack” will appear on the ore, and if you hit it, the player will immediately receive several laser outputs.
addedThe game has introduced several new resources for fuel (and not yet released potion brewing :)), 3 of these resources are “organic.”
changedThe other 2 can only be picked up. I had to tweak the optimization of a bunch of scattered items specifically for this >_<
changedThrow in the hose ( fishing rod ) and make sure the hose doesn’t get clogged by playing a mini-game.

Приветствую, друзья!

Greetings, friends!

This time, the grind system and related aspects in the game have been almost completely overhauled.

Activities

The game has been enriched with mining activities, resources, and equipment for all these tasks.

Ore Mining

A mini-game has been added here that speeds up the mining process. There is a chance that a “crack” will appear on the ore, and if you hit it, the player will immediately receive several laser outputs.

Organic Harvesting

The game has introduced several new resources for fuel (and not yet released potion brewing :)), 3 of these resources are “organic.”

Organic matter itself can be harvested using a “combine” from all the plants in the game:

The other 2 can only be picked up. I had to tweak the optimization of a bunch of scattered items specifically for this >_<

Granule Harvesting

Granules are small loose materials like spores or dust (spice), some bushes drop piles of such spores, and they can be harvested using special equipment (vacuum cleaner).

But for one type of resource, you’ll have to chase clouds:

Oil Extraction

Throw in the hose (fishing rod) and make sure the hose doesn’t get clogged by playing a mini-game.

Wreckage Salvage

Wreckage salvage is a bit of a different category, but nonetheless. Using the engineering module, you can extract parts and cargo contents after the transport’s death. This module also allows you to pick up everything within reach.

Specialized Hulls

For all this variety, I added specialized transports and skills.

General Mechanics Changes

Almost all mining equipment can now deal minor damage. If several such modules are installed, they can be selected simultaneously, allowing miners to avoid dying in traps and even fight back against villains.

Source

Steam News / 30 September 2024

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