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Steam News16 May 20242y ago

Dev/log 6

Greetings, friends! In the game, I try to make the world more interesting and eventful. Therefore, I add a lot of things to the game that can be interacted with or that simply improve the visual component.

In this update4

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Full Veliri: Planet of Machines update

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Repeated intro

Greetings, friends!

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • Maps
addedIn the game, I try to make the world more interesting and eventful. Therefore, I add a lot of things to the game that can be interacted with or that simply improve the visual component.
changedPlantsI control their population using the «Game of Life» algorithm with some restrictions. On average, I have about 800 bushes on one map.
changedBugsBugs randomly move around the map and are afraid of anyone who drives by or shoots near them.
changedBirdsThe game also features another representative of the fauna — birds. Unlike the bugs, they don't interact with players in any way, they just fly around the map and create visual activity, reminding the players that the game is not frozen. :)
changedCloudsIn the game, you can't see the sky, but there is still a little bit of it. Shadows from clouds of different speeds and degrees of obscurity always drift across the map. This slightly improves the visual component of the game. And at night, you can hide in them and you will hardly be seen.
changedCloudsAll these mechanics, except for plants, are probably meaningless from the point of view of gameplay, but I hope they will improve the overall perception of the world.

Veliri: Planet of Machines changes

addedIn the game, I try to make the world more interesting and eventful. Therefore, I add a lot of things to the game that can be interacted with or that simply improve the visual component.
changedI control their population using the «Game of Life» algorithm with some restrictions. On average, I have about 800 bushes on one map.
changedBugs randomly move around the map and are afraid of anyone who drives by or shoots near them.
changedThe game also features another representative of the fauna — birds. Unlike the bugs, they don't interact with players in any way, they just fly around the map and create visual activity, reminding the players that the game is not frozen. :)
changedIn the game, you can't see the sky, but there is still a little bit of it. Shadows from clouds of different speeds and degrees of obscurity always drift across the map. This slightly improves the visual component of the game. And at night, you can hide in them and you will hardly be seen.

In the game, I try to make the world more interesting and eventful. Therefore, I add a lot of things to the game that can be interacted with or that simply improve the visual component.

Plants

Most plants in the game are independent objects that are born, grow and die.

I control their population using the «Game of Life» algorithm with some restrictions. On average, I have about 800 bushes on one map.

Some plants have unusual behavior. For example, there is a carnivorous bush that grabs anyone who comes near.

There are other interesting plants: for example, an analogue of an explosive barrel

Or a hive with angry bees

Note: not a single beetle was harmed.

Bugs

Once I saw a video on YouTube about cockroaches in Half-Life and thought it would be a good addition to my rather static world, so I created bugs. Bugs have no practical function other than being crushed, but they do have a simple logic of behavior.

Bugs randomly move around the map and are afraid of anyone who drives by or shoots near them.

Until they are eaten by bushes or crushed.

They also hang out around debris if there is any near them.

I plan to make a more diverse fauna, including some that can bite, but for now, this is it. :)

Birds

The game also features another representative of the fauna — birds. Unlike the bugs, they don't interact with players in any way, they just fly around the map and create visual activity, reminding the players that the game is not frozen. :)

Clouds

In the game, you can't see the sky, but there is still a little bit of it. Shadows from clouds of different speeds and degrees of obscurity always drift across the map. This slightly improves the visual component of the game. And at night, you can hide in them and you will hardly be seen.

All these mechanics, except for plants, are probably meaningless from the point of view of gameplay, but I hope they will improve the overall perception of the world.

Source

Steam News / 16 May 2024

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