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- The Isle
DevBlog #46
FTessaro - Lead Programmer This month I've been pretty busy working on several different tasks, discussing changes and what comes next. A lot has been done with internal core code in order to improve server performance…
- The Isle
DevBlog #45
Filipe - Lead Programmer It’s mostly been a continuation of last month’s work, with the exception of several changes and bug fixes for the latest patch. In regards to what I’ve been working on; - More Burrow internal te…
- The Isle
Patch 0.13.42.18
Hey Islanders, A new patch is now available on the Evrima Public Branch. Thank you to all the active participants that helped us fine-tune this release via the hordetesting branch. Please note; You may need to restart y…
- The Isle
DevBlog #44
FTessaro - Lead Programmer After a quick break we started working on fixing the main issues present in the latest patch, but that didn't stop us from working towards overall progress of the game, below are some of the m…
- The Isle
Patch 0.13.26.10 is now available
Hey Islanders, We're deploying a small patch aimed at addressing various issues, while also implementing some adjustments related to stamina regeneration. Please note; You may need to restart your Steam client if you fi…
- The Isle
Patch 0.13.18.17
Hey Islanders, Due to the holiday season we will not be providing a devblog over the new year. However, in the spirit of moving forward with presentable content, we are releasing a new patch that will be delivered strai…
- The Isle
DevBlog #43
FTessaro - Lead Programmer It’s been another busy month spent working hard to release Gateway, which included several adjustments because some of the new mechanics weren't ready in time, so they had to be removed. The r…
- The Isle
Patch 0.12.51.02 Now Released!
Hey Islanders, We are now deploying Gateway to the EVRIMA branch. As outlined in our latest DevBlog, our current live version (Spiro, 0.11.59.04) will be moved to its own branch for a limited time. This move is designed…
- The Isle
DevBlog #42
FTessaro - Lead Programmer This month I have been working mostly on getting Gateway sent to the public while also doing more work on upcoming mechanics. Most of time was spent working on several different approaches for…
- The Isle
DevBlog #41
FTessaro - Lead Programmer This month I worked on several fronts, while also working on improving the Spectator Mode for the public Evrima branch of the game. We also fixed a few small problems server side, and introduc…
- The Isle
Patch 0.11.57.02
Hey Islanders, In this small patch we've introduced a rework to the vomiting mechanic and introduced a "sickness" status effect. The patch notes contain a more detailed breakdown of these additions. We are aware of and…
- The Isle
DevBlog #40
Filipe - Lead Programmer This month I have been working on several different things across various days/weeks, so I will mention the most important topics below: Reworked the thrash abilities mouse detection, as there w…
- The Isle
DevBlog #39
dmIV - Programmer In my completely biased opinion I must say that this has been one of the best months I’ve had working on the game. The time finally came for me to continue working on the herrerasaurus. There had been…
- The Isle
Patch 0.11.54.12
Changelog 0.11.54.12 Additions Added server whitelists - Details below Enhancements Various adjustments to improve accuracy of directional attacks Fixed locomotion input locking during vomiting Improvements to spectator…
- The Isle
DevBlog #38
FTessaro - Lead Programmer Most of the month was focused on getting 6.5 out of the door. It entailed an array of bug fixes, balance adjustments and subtle refinements to nearly every game mechanic. We also invested sign…
- The Isle
Update #6.5 Now Live!
Dinner for four. Experience the shift to Unreal Engine 5 with the overdue 6.5 update. Discover the ravenous appetite of the Ceratosaurus, a predator and scavenger capable of gorging itself on decaying corpses to inflict…


