In this update1
Full notes
Full The Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Server
- UI and audio
- Store
The Isle changes
Dinner for four.
Experience the shift to Unreal Engine 5 with the overdue 6.5 update. Discover the ravenous appetite of the Ceratosaurus, a predator and scavenger capable of gorging itself on decaying corpses to inflict devastating bacteria-infected wounds. Immerse yourself in the aquatic realm alongside the Beipiaosaurus, as it breaches the water's surface with grace and dives for prey along the riverbeds. Unite your flock and sprint across the plains as the Gallimimus, the embodiment of speed and finesse. But beware, when night falls the horde stirs. Troodons are cunning predators armed with venomous strikes that leave their prey vulnerable.
If you encounter client performance issues, it's highly recommended that you wipe your Config folder. [olist]
If running The Isle, exit the game.
Open File Explorer.
Click the address bar at the top.
Type %localappdata% then press Enter.
Find "TheIsle" folder. Open it.
Open the "Saved" folder.
Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
Start the game. [/olist]
Changelog 0.11.53.07
Additions
Upgraded project to Unreal Engine 5
Converted Spiro from World Composition to World Partition (for the first and last time)
Added playable omnivores category
Added beipiaosaurus as a playable class
Added ceratosaurus as a playable class
Added gallimimus as a playable class
Added troodon as a playable class
Added foraging mechanics to beipiaosaurus and gallimimus
Added unique bleed modifiers to all attacks
Added dryosaurus dodge "charges" instead of consuming its stamina
Added the option for server admins to enable/disable certain species via the admin panel. This will save automatically to the server config files and can also be adjusted there
Added replay system. F2 ingame to start/stop recording on servers that have the system enabled (bAllowReplay=true in Game.ini). Replays must be a minimum of 5 seconds and cannot be viewed until 30 minutes has passed
Added new graphics settings menu
Added new skin colors for carnotaurus / hypsilophodon / pteranodon / omniraptor / tenontosaurus
Added support for individual leg fracture regen so it heals only if resting
Added sounds to hypsilophodon hatching animation
Added new deinosuchus fast waterwalking animations
Added ability to hear vocals in spectator mode
Added blunt impact sound to pachycephalosaurus' alt attack
Added diet bleed resist to malnutrition.
Added pteranodon left and right skimming animation when turning
Added new omniraptor lunged animation loop
Added fall damage to mud
Added camera offset when resting/sleeping
Added red color to a couple debuff diet status
Added grab hint for gore
Added a different hint for not being able to swallow if the amount of food would cause you to vomit
Added small and tiny jump foley sounds
Added support for different, front/back footprint scales, made tenotosaurus front footprint slightly bigger
Added boar pinned and bucking sounds
Added LODs to gore meshes
Added new birds erupt wingbeats sound
Added physics to tail when poucing a large target
Added new dirt, mud, sand and grass vfx
Added new hint for grabbing corpses underwater for deinosuchus
Added scalable body splash sfx
Added corpse dragging sfx
Added new swim fast and slow water vfx
Added a modifier for characters to have a different carry weight threshold
Added physics sleep system to gore for performance
Added new sounds to juvenile tenontosaurus drink animations
Added new carnivore grab soundcues
Added carnivore grab notifies to drag grab animations
Added "hold" to accept group call message
Added pounce points to
Source
Changelog.gg summarizes and formats this update. How we read updates.
