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Steam News23 June 20233y ago

Update #6.5 Now Live!

Dinner for four. Experience the shift to Unreal Engine 5 with the overdue 6.5 update.

In this update1

Full notes

Full The Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes43 additions2 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Server
  • UI and audio
  • Store
changedIf you encounter client performance issues, it's highly recommended that you wipe your Config folder. [olist]
changedAdditionsUpgraded project to Unreal Engine 5
addedAdditionsAdded playable omnivores category
addedAdditionsAdded beipiaosaurus as a playable class
addedAdditionsAdded ceratosaurus as a playable class
addedAdditionsAdded gallimimus as a playable class

The Isle changes

changedIf you encounter client performance issues, it's highly recommended that you wipe your Config folder. [olist]
changedUpgraded project to Unreal Engine 5
addedAdded playable omnivores category
addedAdded beipiaosaurus as a playable class
addedAdded ceratosaurus as a playable class

Dinner for four.

Experience the shift to Unreal Engine 5 with the overdue 6.5 update. Discover the ravenous appetite of the Ceratosaurus, a predator and scavenger capable of gorging itself on decaying corpses to inflict devastating bacteria-infected wounds. Immerse yourself in the aquatic realm alongside the Beipiaosaurus, as it breaches the water's surface with grace and dives for prey along the riverbeds. Unite your flock and sprint across the plains as the Gallimimus, the embodiment of speed and finesse. But beware, when night falls the horde stirs. Troodons are cunning predators armed with venomous strikes that leave their prey vulnerable.

If you encounter client performance issues, it's highly recommended that you wipe your Config folder. [olist]

If running The Isle, exit the game.

Open File Explorer.

Click the address bar at the top.

Type %localappdata% then press Enter.

Find "TheIsle" folder. Open it.

Open the "Saved" folder.

Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.

Start the game. [/olist]

Changelog 0.11.53.07

Additions

  • Upgraded project to Unreal Engine 5

  • Converted Spiro from World Composition to World Partition (for the first and last time)

  • Added playable omnivores category

  • Added beipiaosaurus as a playable class

  • Added ceratosaurus as a playable class

  • Added gallimimus as a playable class

  • Added troodon as a playable class

  • Added foraging mechanics to beipiaosaurus and gallimimus

  • Added unique bleed modifiers to all attacks

  • Added dryosaurus dodge "charges" instead of consuming its stamina

  • Added the option for server admins to enable/disable certain species via the admin panel. This will save automatically to the server config files and can also be adjusted there

  • Added replay system. F2 ingame to start/stop recording on servers that have the system enabled (bAllowReplay=true in Game.ini). Replays must be a minimum of 5 seconds and cannot be viewed until 30 minutes has passed

  • Added new graphics settings menu

  • Added new skin colors for carnotaurus / hypsilophodon / pteranodon / omniraptor / tenontosaurus

  • Added support for individual leg fracture regen so it heals only if resting

  • Added sounds to hypsilophodon hatching animation

  • Added new deinosuchus fast waterwalking animations

  • Added ability to hear vocals in spectator mode

  • Added blunt impact sound to pachycephalosaurus' alt attack

  • Added diet bleed resist to malnutrition.

  • Added pteranodon left and right skimming animation when turning

  • Added new omniraptor lunged animation loop

  • Added fall damage to mud

  • Added camera offset when resting/sleeping

  • Added red color to a couple debuff diet status

  • Added grab hint for gore

  • Added a different hint for not being able to swallow if the amount of food would cause you to vomit

  • Added small and tiny jump foley sounds

  • Added support for different, front/back footprint scales, made tenotosaurus front footprint slightly bigger

  • Added boar pinned and bucking sounds

  • Added LODs to gore meshes

  • Added new birds erupt wingbeats sound

  • Added physics to tail when poucing a large target

  • Added new dirt, mud, sand and grass vfx

  • Added new hint for grabbing corpses underwater for deinosuchus

  • Added scalable body splash sfx

  • Added corpse dragging sfx

  • Added new swim fast and slow water vfx

  • Added a modifier for characters to have a different carry weight threshold

  • Added physics sleep system to gore for performance

  • Added new sounds to juvenile tenontosaurus drink animations

  • Added new carnivore grab soundcues

  • Added carnivore grab notifies to drag grab animations

  • Added "hold" to accept group call message

  • Added pounce points to

Source

Steam News / 23 June 2023

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