Repeated intro
What changed
0 fixes2 additions3 changes1 removal
- Server
- Balance
- UI and audio
changedWe are now deploying Gateway to the EVRIMA branch. As outlined in our latest DevBlog, our current live version (Spiro, 0.11.59.04) will be moved to its own branch for a limited time. This move is designed to accommodate players who do not want to partake in active development but wish to continue playing the game on the previous stable version. Once Gateway's gameplay loop is assessed internally as stable and within the intended vision, we will drop support for 0.11.59.04 and return to a unified EVRIMA branch. All Official Servers are also transferring over to Gateway.
changedServer Owners that utilize Gateway will have to make adjustments to their configuration files. Below, you'll find an example illustrating the required format for your Game.ini. Please note; You also have to use the appropriate depot when hosting for a specific map.
changedspiro0.11.59.04 - Server branch for Spiro evrima - Server branch for Gateway
addedAdditions - Added new map (Gateway) - Added new mechanic: Migrations - Added new mechanic: Sanctuaries - Added new AI: Sanctuary Bees - Added weather - Added new environmental material effects to dinosaurs - Added new UI icons - Added sanctuary (red) mushroom - Added AI herds - Added new edible plants: Jackfruit, Banana, Brazil Nuts, Dulse - Added pushable gates/doors - Added config option to toggle AI - Setup new stamina regen during resting - Setup damage outputs being modified by a player's health - Added beipi nest animation - Added new ram impact foley sound - Added input release to digging so players can interrupt the ending animation - Added required restarts to certain graphical options that failed to update without them
addedBalance Changes - Slightly lowered carnotaurus attack rotations - Increased some alt attack trace sizes - Updated cerato bacteria gain values - Set stego plates and hypsi eyebrows to not block penetration checks - Enabled dryo evade when sprinting - Adjusted charge and headbutt interactions - Added the weight of all pouncers as a check to be able to sprint when being pounced - Returned stamina cost for alt bites to all animals, besides deino - Reduced damage output if a player is out of stamina - Using direction attacks to substitute movement when bleeding now results in proportional drain to the animal's blood pool - Adjusted stegosaurus growth times - Adjusted deinosuchus growth times - Added 20s cooldown to carnotaurus charge - Globally reduced stamina costs for attempting to pounce and successful pounce states (latched, pinned) - Removed initial bleed damage on pounce - Updated all animals buck stamina damages - Reduced stamina cost for headbutt and tenonto attacks - Increased all hatchling/juvenile nightvision ranges - Removed stamina regen boost from diets - Adjusted nutrient slot fills so overeating is no longer required - Adjusted cerato scent ranges - Reduced stamina cost for bucking off latched players - Reduced pterodactylus damage - Increased pachy bleed resists - Added stenciling effects to deinosuchus's underwater nightvision
removedEnhancements - Engine version update - UI updates - Landscape shader updates - Foliage shader updates - Improvements to pounce animation visuals - Disabled walking off ledges when standing on foliage - Vocals and environment sounds improvements - Updated omniraptor movement animations - Improved corpse trashing trigger - Setup day and night lengths to be modified
The Isle changes
changedWe are now deploying Gateway to the EVRIMA branch. As outlined in our latest DevBlog, our current live version (Spiro, 0.11.59.04) will be moved to its own branch for a limited time. This move is designed to accommodate players who do not want to partake in active development but wish to continue playing the game on the previous stable version. Once Gateway's gameplay loop is assessed internally as stable and within the intended vision, we will drop support for 0.11.59.04 and return to a unified EVRIMA branch. All Official Servers are also transferring over to Gateway.
changedServer Owners that utilize Gateway will have to make adjustments to their configuration files. Below, you'll find an example illustrating the required format for your Game.ini. Please note; You also have to use the appropriate depot when hosting for a specific map.
changedspiro0.11.59.04 - Server branch for Spiro evrima - Server branch for Gateway
addedAdditions - Added new map (Gateway) - Added new mechanic: Migrations - Added new mechanic: Sanctuaries - Added new AI: Sanctuary Bees - Added weather - Added new environmental material effects to dinosaurs - Added new UI icons - Added sanctuary (red) mushroom - Added AI herds - Added new edible plants: Jackfruit, Banana, Brazil Nuts, Dulse - Added pushable gates/doors - Added config option to toggle AI - Setup new stamina regen during resting - Setup damage outputs being modified by a player's health - Added beipi nest animation - Added new ram impact foley sound - Added input release to digging so players can interrupt the ending animation - Added required restarts to certain graphical options that failed to update without them
addedBalance Changes - Slightly lowered carnotaurus attack rotations - Increased some alt attack trace sizes - Updated cerato bacteria gain values - Set stego plates and hypsi eyebrows to not block penetration checks - Enabled dryo evade when sprinting - Adjusted charge and headbutt interactions - Added the weight of all pouncers as a check to be able to sprint when being pounced - Returned stamina cost for alt bites to all animals, besides deino - Reduced damage output if a player is out of stamina - Using direction attacks to substitute movement when bleeding now results in proportional drain to the animal's blood pool - Adjusted stegosaurus growth times - Adjusted deinosuchus growth times - Added 20s cooldown to carnotaurus charge - Globally reduced stamina costs for attempting to pounce and successful pounce states (latched, pinned) - Removed initial bleed damage on pounce - Updated all animals buck stamina damages - Reduced stamina cost for headbutt and tenonto attacks - Increased all hatchling/juvenile nightvision ranges - Removed stamina regen boost from diets - Adjusted nutrient slot fills so overeating is no longer required - Adjusted cerato scent ranges - Reduced stamina cost for bucking off latched players - Reduced pterodactylus damage - Increased pachy bleed resists - Added stenciling effects to deinosuchus's underwater nightvision
We are now deploying Gateway to the EVRIMA branch. As outlined in our latest DevBlog, our current live version (Spiro, 0.11.59.04) will be moved to its own branch for a limited time. This move is designed to accommodate players who do not want to partake in active development but wish to continue playing the game on the previous stable version. Once Gateway's gameplay loop is assessed internally as stable and within the intended vision, we will drop support for 0.11.59.04 and return to a unified EVRIMA branch. All Official Servers are also transferring over to Gateway.
As always, you may need to restart your Steam client if the update is not immediately available to download.
Server Owners that utilize Gateway will have to make adjustments to their configuration files. Below, you'll find an example illustrating the required format for your Game.ini. Please note; You also have to use the appropriate depot when hosting for a specific map.
spiro0.11.59.04 - Server branch for Spiro evrima - Server branch for Gateway
[/Script/TheIsle.TIGameSession] ServerName=Official Evrima - EU 5 MaxPlayerCount=100 MapName=Gateway bServerFallDamage=true ServerDayLengthMinutes=45 ServerNightLengthMinutes=25 bServerDynamicWeather=true bAllowReplay=false bQueueEnabled=true bServerPassword=false ServerPassword=xxxxxxxxxx bRconEnabled=true RconPassword=xxxxxxxxxxxxxx bSpawnPlants=true bServerWhitelist=false
[/Script/Engine.GameSession] MaxPlayers=100
0.12.51.02
Additions - Added new map (Gateway) - Added new mechanic: Migrations - Added new mechanic: Sanctuaries - Added new AI: Sanctuary Bees - Added weather - Added new environmental material effects to dinosaurs - Added new UI icons - Added sanctuary (red) mushroom - Added AI herds - Added new edible plants: Jackfruit, Banana, Brazil Nuts, Dulse - Added pushable gates/doors - Added config option to toggle AI - Setup new stamina regen during resting - Setup damage outputs being modified by a player's health - Added beipi nest animation - Added new ram impact foley sound - Added input release to digging so players can interrupt the ending animation - Added required restarts to certain graphical options that failed to update without them
Balance Changes - Slightly lowered carnotaurus attack rotations - Increased some alt attack trace sizes - Updated cerato bacteria gain values - Set stego plates and hypsi eyebrows to not block penetration checks - Enabled dryo evade when sprinting - Adjusted charge and headbutt interactions - Added the weight of all pouncers as a check to be able to sprint when being pounced - Returned stamina cost for alt bites to all animals, besides deino - Reduced damage output if a player is out of stamina - Using direction attacks to substitute movement when bleeding now results in proportional drain to the animal's blood pool - Adjusted stegosaurus growth times - Adjusted deinosuchus growth times - Added 20s cooldown to carnotaurus charge - Globally reduced stamina costs for attempting to pounce and successful pounce states (latched, pinned) - Removed initial bleed damage on pounce - Updated all animals buck stamina damages - Reduced stamina cost for headbutt and tenonto attacks - Increased all hatchling/juvenile nightvision ranges - Removed stamina regen boost from diets - Adjusted nutrient slot fills so overeating is no longer required - Adjusted cerato scent ranges - Reduced stamina cost for bucking off latched players - Reduced pterodactylus damage - Increased pachy bleed resists - Added stenciling effects to deinosuchus's underwater nightvision
Enhancements - Engine version update - UI updates - Landscape shader updates - Foliage shader updates - Improvements to pounce animation visuals - Disabled walking off ledges when standing on foliage - Vocals and environment sounds improvements - Updated omniraptor movement animations - Improved corpse trashing trigger - Setup day and night lengths to be modified