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Steam News20 December 20232y ago

Patch 0.13.18.17

Hey Islanders, Due to the holiday season we will not be providing a devblog over the new year.

In this update1

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Full The Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

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Hey Islanders,

What changed

0 fixes2 additions1 change0 removals
  • Events
  • UI and audio
  • Balance
changedDue to the holiday season we will not be providing a devblog over the new year. However, in the spirit of moving forward with presentable content, we are releasing a new patch that will be delivered straight to evrima as opposed to the standard hordetesting branch. The inclusion of herrerasaurus and dilophosaurus has come early, however there are certain quirks both visually and mechanically for each of them that will be adjusted after the holidays. Continue using the bug report functionality regardless, as we will continue to refine content as much as possible in the coming days before holiday break. I hope you find the new additions to the roster as fun as we do.
added0.13.18.17Additions Added dilophosaurus as a playable class Added herrerasaurus as a playable class Added the ability to scent when crouched or resting Added dryosaurus directional attacks Added new AI world spawner Added replay focus and hotkeys to adjust playback speed Added zoom function to replays Added new hypsilophodon grab animation Added input release to digging to interrupt it early Added an additional effect for sting stage for sanctuary bees Added a warning pulse effect and sound for agitated sanctuary bees Added "wounded" as a status report and calculation for bite force Added condition for pounce hit to check front and back of a big target Added giant wax palms to Gateway Added a NV brightness curve for all species, separate from range Added new lunge swimming animations for deinosuchus Added new water sense effect for deinosuchus Added deflect animations for omniraptor and troodon when pouncing from the front or behind targets
added0.13.18.17Enhancements Carnotaurus now requires a "run up" in order to charge Ceratosaurus stability is increased when chuffing around corpses Smoothing adjustments to animal head tracking Smoothing adjustments to pounce latch translation/rotation and pouncer´s camera Adjusted boar carry position Reduced dirt vfx amount when digging Improved trying to rest from sliding Adjusted hypsilophodon and stegosaurus footprint sizes Enabled swallowing while latching Removed schooling fish from the gallimimus diet Shortened stegosaurus knockdown duration Migration zones now display immediately when scenting Allowed corpses to update locational effects Improvements to large call attenuations Disabled chuffing while swimming Hatchlings are now added to their parents' group regardless of size limit Updated friends session finder Made pounce and headbutt to ignore alt attacks Weather sounds are now filtered when a player's camera is underwater Increased ceratosaurus scent range Players can no longer pick things up if they are charging as carnotaurus Increased pachycephalosaurus bleed resistance Setup new threshold values for bees attacks and juvenile diet swap Updated admin panel event to match new input name Adjusted nutrients prortions for sanctuary mushrooms Updated deinosuchus underwater vision Removed initial bleed damage from target when an animal pounces them Increased pachycephalosaurus intake values when eating or drinking Nutrient decay rates have been slightly lowered Adjusted ceratosaurus animation swallow curves Adjusted gallimimus, hypsilophodon, beipiaosaurus, dryosaurus, pachycephalosaurus, and troodon knockdown times Restored minimum sprint duration/distance before sliding can activate Ceratosaurus charged bites now force the player out of crouching Added a stability multiplier to tenotosaurus when attacking behind itself Removed impact sound from death screen Adjusted pachycephalosaurus ram downwards activation angle Slightly shortened recoil and stagger animations Organs should now properly reflect food values based on the size of the animal they are taken from Pachycephalosaurus headbutt can now properly hit swimming targets Edits to nv underwater values Updated balance values for pounce (stamina cost/damage) Updated headbutt

The Isle changes

changedDue to the holiday season we will not be providing a devblog over the new year. However, in the spirit of moving forward with presentable content, we are releasing a new patch that will be delivered straight to evrima as opposed to the standard hordetesting branch. The inclusion of herrerasaurus and dilophosaurus has come early, however there are certain quirks both visually and mechanically for each of them that will be adjusted after the holidays. Continue using the bug report functionality regardless, as we will continue to refine content as much as possible in the coming days before holiday break. I hope you find the new additions to the roster as fun as we do.
addedAdditions Added dilophosaurus as a playable class Added herrerasaurus as a playable class Added the ability to scent when crouched or resting Added dryosaurus directional attacks Added new AI world spawner Added replay focus and hotkeys to adjust playback speed Added zoom function to replays Added new hypsilophodon grab animation Added input release to digging to interrupt it early Added an additional effect for sting stage for sanctuary bees Added a warning pulse effect and sound for agitated sanctuary bees Added "wounded" as a status report and calculation for bite force Added condition for pounce hit to check front and back of a big target Added giant wax palms to Gateway Added a NV brightness curve for all species, separate from range Added new lunge swimming animations for deinosuchus Added new water sense effect for deinosuchus Added deflect animations for omniraptor and troodon when pouncing from the front or behind targets
addedEnhancements Carnotaurus now requires a "run up" in order to charge Ceratosaurus stability is increased when chuffing around corpses Smoothing adjustments to animal head tracking Smoothing adjustments to pounce latch translation/rotation and pouncer´s camera Adjusted boar carry position Reduced dirt vfx amount when digging Improved trying to rest from sliding Adjusted hypsilophodon and stegosaurus footprint sizes Enabled swallowing while latching Removed schooling fish from the gallimimus diet Shortened stegosaurus knockdown duration Migration zones now display immediately when scenting Allowed corpses to update locational effects Improvements to large call attenuations Disabled chuffing while swimming Hatchlings are now added to their parents' group regardless of size limit Updated friends session finder Made pounce and headbutt to ignore alt attacks Weather sounds are now filtered when a player's camera is underwater Increased ceratosaurus scent range Players can no longer pick things up if they are charging as carnotaurus Increased pachycephalosaurus bleed resistance Setup new threshold values for bees attacks and juvenile diet swap Updated admin panel event to match new input name Adjusted nutrients prortions for sanctuary mushrooms Updated deinosuchus underwater vision Removed initial bleed damage from target when an animal pounces them Increased pachycephalosaurus intake values when eating or drinking Nutrient decay rates have been slightly lowered Adjusted ceratosaurus animation swallow curves Adjusted gallimimus, hypsilophodon, beipiaosaurus, dryosaurus, pachycephalosaurus, and troodon knockdown times Restored minimum sprint duration/distance before sliding can activate Ceratosaurus charged bites now force the player out of crouching Added a stability multiplier to tenotosaurus when attacking behind itself Removed impact sound from death screen Adjusted pachycephalosaurus ram downwards activation angle Slightly shortened recoil and stagger animations Organs should now properly reflect food values based on the size of the animal they are taken from Pachycephalosaurus headbutt can now properly hit swimming targets Edits to nv underwater values Updated balance values for pounce (stamina cost/damage) Updated headbutt

Due to the holiday season we will not be providing a devblog over the new year. However, in the spirit of moving forward with presentable content, we are releasing a new patch that will be delivered straight to evrima as opposed to the standard hordetesting branch. The inclusion of herrerasaurus and dilophosaurus has come early, however there are certain quirks both visually and mechanically for each of them that will be adjusted after the holidays. Continue using the bug report functionality regardless, as we will continue to refine content as much as possible in the coming days before holiday break. I hope you find the new additions to the roster as fun as we do.

Please note; you may need to restart your Steam client if the update is not immediately available to download.

0.13.18.17

Additions Added dilophosaurus as a playable class Added herrerasaurus as a playable class Added the ability to scent when crouched or resting Added dryosaurus directional attacks Added new AI world spawner Added replay focus and hotkeys to adjust playback speed Added zoom function to replays Added new hypsilophodon grab animation Added input release to digging to interrupt it early Added an additional effect for sting stage for sanctuary bees Added a warning pulse effect and sound for agitated sanctuary bees Added "wounded" as a status report and calculation for bite force Added condition for pounce hit to check front and back of a big target Added giant wax palms to Gateway Added a NV brightness curve for all species, separate from range Added new lunge swimming animations for deinosuchus Added new water sense effect for deinosuchus Added deflect animations for omniraptor and troodon when pouncing from the front or behind targets

Enhancements Carnotaurus now requires a "run up" in order to charge Ceratosaurus stability is increased when chuffing around corpses Smoothing adjustments to animal head tracking Smoothing adjustments to pounce latch translation/rotation and pouncer´s camera Adjusted boar carry position Reduced dirt vfx amount when digging Improved trying to rest from sliding Adjusted hypsilophodon and stegosaurus footprint sizes Enabled swallowing while latching Removed schooling fish from the gallimimus diet Shortened stegosaurus knockdown duration Migration zones now display immediately when scenting Allowed corpses to update locational effects Improvements to large call attenuations Disabled chuffing while swimming Hatchlings are now added to their parents' group regardless of size limit Updated friends session finder Made pounce and headbutt to ignore alt attacks Weather sounds are now filtered when a player's camera is underwater Increased ceratosaurus scent range Players can no longer pick things up if they are charging as carnotaurus Increased pachycephalosaurus bleed resistance Setup new threshold values for bees attacks and juvenile diet swap Updated admin panel event to match new input name Adjusted nutrients prortions for sanctuary mushrooms Updated deinosuchus underwater vision Removed initial bleed damage from target when an animal pounces them Increased pachycephalosaurus intake values when eating or drinking Nutrient decay rates have been slightly lowered Adjusted ceratosaurus animation swallow curves Adjusted gallimimus, hypsilophodon, beipiaosaurus, dryosaurus, pachycephalosaurus, and troodon knockdown times Restored minimum sprint duration/distance before sliding can activate Ceratosaurus charged bites now force the player out of crouching Added a stability multiplier to tenotosaurus when attacking behind itself Removed impact sound from death screen Adjusted pachycephalosaurus ram downwards activation angle Slightly shortened recoil and stagger animations Organs should now properly reflect food values based on the size of the animal they are taken from Pachycephalosaurus headbutt can now properly hit swimming targets Edits to nv underwater values Updated balance values for pounce (stamina cost/damage) Updated headbutt

Source

Steam News / 20 December 2023

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