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- The Isle
DevBlog #37
FTessaro - Lead Programmer This month, my main focus was on enhancing and resolving issues with various mechanics. We had several strange behaviors concerning physics and other various interactions when multiple abiliti…
- The Isle
DevBlog #36
dmIV - Programmer In our previous testing the gallimimus was only able to forage near shores, where it could dig up frogs. This does not really fit the playstyle of the dinosaur, so I added support for foraging on land.…
- The Isle
DevBlog #35
FTessaro - Lead Programmer Much of my work this month revolved around the gallimimus, which has a different way of grabbing things, as it may use either its mouth or hands, so I developed a small system to control when…
- The Isle
DevBlog #34
FTessaro - Lead Programmer This month the focus has been adding onto and improving all the new dinosaurs, but also fixing the enormous amount of issues caused by our migration to Unreal Engine 5. But not everything has…
- The Isle
DevBlog #33
amar0k - Programmer With the release of U6 and the break over we have been in the process of migrating the game from Unreal Engine 4.27 to Unreal Engine 5. This has brought some exciting new features to work with like N…
- The Isle
DevBlog #32
dmIV - Programmer As we were getting closer to the release I mostly focused on bug fixes and smaller changes as it’s important not to break anything in the last second. I went over a few issues or confusing behavior we…
- The Isle
Update #6 Now Live!
Hey Islanders, Tear apart your prey and treat yourself to their innards. Update 6 brings forth the first iteration of gore, gifting each dinosaur with a plethora of delectable organs to feast upon. Meat, fresh and other…
- The Isle
DevBlog #31
FTessaro - Lead Programmer This month I spent the majority of my time improving new and current systems. As part of that focus, code in general received some significant improvements and cleanup. Diets, Insects & Migrat…
- The Isle
DevBlog #30: Happy Halloween!
FTessaro - Lead Programmer Hey everyone, I spent most of this month continuing the development of the Migration & Diet systems, participating in several long design meetings throughout the month, with even more to come…
- The Isle
DevBlog #29
FTessaro - Lead Programmer It’s been a busy month of finalizing code and running tests with QA. The migration system is functional, only encountering a few bugs that we’ve now fixed, but far more tests are required to k…
- The Isle
Patch 0.9.91.06: Night Vision changes
Hey Islanders, A new patch is now available on the EVRIMA Public Branch, bringing forth a completely new Night Vision system, developed in response to the community feedback regarding our previous iteration of Night V…
- The Isle
DevBlog #28
FTessaro - Lead Programmer Hey everyone, some of this month was spent working on the night vision update, which included a few bug-fixes and some necessary improvements to our anti-cheat capabilities. We're also evaluat…
- The Isle
Update #5.5: Night Vision now released!
Hey Islanders, You won't be stumbling around in the dark anymore. Update 5.5 is now available on the EVRIMA Public Branch, bringing forth our first iteration of the long awaited Night Vision mechanic that was built util…
- The Isle
DevBlog #27
Filipe - Lead Programmer This month I was partially working on the latest improvements for Update 5, which we released on the 7th of July with subsequent hot fixes and server performance tests. Meanwhile, we held a sign…
- The Isle
Update #5 Now Released!
Hey Islanders, Time to harness your creativity & shepherd unruly broods, for the long-awaited Update 5 is finally here. Leave your mark by personalizing your dinosaur with an assortment of new patterns and colors. The i…
- The Isle
DevBlog #26
FTessaro - Lead Programmer It’s been very a busy month overseeing the stress test and fixing bugs. We also upgraded our security and added a variety of quality of life features for the skin system, which were built upon…


