What changed
0 fixes4 additions4 changes0 removals
- Store
- Balance
- UI and audio
- Gameplay
- Server
- Maps
addedFTessaro - Lead ProgrammerIt’s been very a busy month overseeing the stress test and fixing bugs. We also upgraded our security and added a variety of quality of life features for the skin system, which were built upon feedback provided by our very helpful stress testers, such as being able to rename the skin preset slots, save and share patterns as well as some improvements for the camera.
addedFTessaro - Lead ProgrammerIn addition, we’ve also continued to make headway on the development of Update 6, such as participating in design meetings and the planning for the expanded diet system, which should also bring forth the new Migration system, as well as the Gore system. So despite Update 5 not having been released yet, the game production continues, such as the development of the Troodon for Update 6.5. We can confirm that the Troodon is feature complete now, while balance and QA testing are still pending since QA is currently focused on helping with the stress testing.
addeddmIV - ProgrammerMost of the month was spent fixing bugs and adding some finishing touches before the update goes out. We have gotten a lot of useful feedback from our stress test which you may have seen some videos from already. Some of the more important changes include making the nest widget less obtrusive, it now scales down with distance and fades out when there’s nothing important going on like bad temperature or invites. Nest placement has also been improved to work on steeper surfaces. Hatchlings now automatically join the parents’ group, but they will also be removed automatically if the group is over the standard limit when they hit juvenile.
changeddmIV - ProgrammerOriginally all of the nesting system required both parents to be alive. During actual gameplay however this turned out to be quite limiting due to one of the parents often dying or having to log out. So I ended up making some changes to make single parents a possibility.
changeddmIV - ProgrammerI also had time to work on something that will be coming after this update. I don’t want to spoil it too much, but it has to do with the movement of a dinosaur you might have seen some teasers for on our Discord server.
changedVisualTech48 - 3D Environment ArtistThere is a reason I’ve missed the last months DevBlog is that I’ve been working on items such as rocks, which have been ported to the game to be fully usable and customizable to our needs. This means pretty much last month I’ve been making those rocks proper and optimized.
The Isle changes
addedIt’s been very a busy month overseeing the stress test and fixing bugs. We also upgraded our security and added a variety of quality of life features for the skin system, which were built upon feedback provided by our very helpful stress testers, such as being able to rename the skin preset slots, save and share patterns as well as some improvements for the camera.
addedIn addition, we’ve also continued to make headway on the development of Update 6, such as participating in design meetings and the planning for the expanded diet system, which should also bring forth the new Migration system, as well as the Gore system. So despite Update 5 not having been released yet, the game production continues, such as the development of the Troodon for Update 6.5. We can confirm that the Troodon is feature complete now, while balance and QA testing are still pending since QA is currently focused on helping with the stress testing.
addedMost of the month was spent fixing bugs and adding some finishing touches before the update goes out. We have gotten a lot of useful feedback from our stress test which you may have seen some videos from already. Some of the more important changes include making the nest widget less obtrusive, it now scales down with distance and fades out when there’s nothing important going on like bad temperature or invites. Nest placement has also been improved to work on steeper surfaces. Hatchlings now automatically join the parents’ group, but they will also be removed automatically if the group is over the standard limit when they hit juvenile.
changedOriginally all of the nesting system required both parents to be alive. During actual gameplay however this turned out to be quite limiting due to one of the parents often dying or having to log out. So I ended up making some changes to make single parents a possibility.
changedI also had time to work on something that will be coming after this update. I don’t want to spoil it too much, but it has to do with the movement of a dinosaur you might have seen some teasers for on our Discord server.
FTessaro - Lead Programmer
It’s been very a busy month overseeing the stress test and fixing bugs. We also upgraded our security and added a variety of quality of life features for the skin system, which were built upon feedback provided by our very helpful stress testers, such as being able to rename the skin preset slots, save and share patterns as well as some improvements for the camera.
In addition, we’ve also continued to make headway on the development of Update 6, such as participating in design meetings and the planning for the expanded diet system, which should also bring forth the new Migration system, as well as the Gore system. So despite Update 5 not having been released yet, the game production continues, such as the development of the Troodon for Update 6.5. We can confirm that the Troodon is feature complete now, while balance and QA testing are still pending since QA is currently focused on helping with the stress testing.
Besides that, there are some cool systems that I have been working on in the background, such as prototype concepts for the burrowing mechanic and a fully dynamic scar system, that doesn't have a release update yet, but should be able to give players the desired “permanent scars” feature.
For now that is all I can talk about, see you next month!
dmIV - Programmer
Most of the month was spent fixing bugs and adding some finishing touches before the update goes out. We have gotten a lot of useful feedback from our stress test which you may have seen some videos from already. Some of the more important changes include making the nest widget less obtrusive, it now scales down with distance and fades out when there’s nothing important going on like bad temperature or invites. Nest placement has also been improved to work on steeper surfaces. Hatchlings now automatically join the parents’ group, but they will also be removed automatically if the group is over the standard limit when they hit juvenile.
Originally all of the nesting system required both parents to be alive. During actual gameplay however this turned out to be quite limiting due to one of the parents often dying or having to log out. So I ended up making some changes to make single parents a possibility.
I also had time to work on something that will be coming after this update. I don’t want to spoil it too much, but it has to do with the movement of a dinosaur you might have seen some teasers for on our Discord server.
VisualTech48 - 3D Environment Artist
There is a reason I’ve missed the last months DevBlog is that I’ve been working on items such as rocks, which have been ported to the game to be fully usable and customizable to our needs. This means pretty much last month I’ve been making those rocks proper and optimized.
We now have heavily detailed cliffs, large rock formations and proper detailing kit with them for the environment. I won’t go into more detail with them, but hopefully you will see them soon enough.
Besides that, I’ve been working heavily on set dressing for the flooring, aka. Base plan foundations, of various locations which Jace has been crafting.
As well, I’ve made a few large prop set pieces for the Dockyard, such as two variations of silos and one fuel silo:
In addition I’ve worked on the monorail base, so we can incorporate it in the map,