In this update1
Full notes
Full The Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Islanders,
What changed
- Gameplay
- Server
- Store
- UI and audio
- Fixes
- Performance
The Isle changes
Tear apart your prey and treat yourself to their innards. Update 6 brings forth the first iteration of gore, gifting each dinosaur with a plethora of delectable organs to feast upon. Meat, fresh and otherwise will impact your diet positively or negatively based on what part of a corpse you eat and how old it is. Utilize scent to select the best bits for yourself, leaving the rest for the scavengers. A discerning carnivore is drawn to death but wary of decay.
Changelog 0.10.69.19
Additions
Added new diet combinations and effects
Added Thrash ability for carnivores. Hold LMB and move camera to the left/right quickly while carrying a corpse to initiate it
Added experimental human character. Toggle on with bEnableHumans=true in server Game.ini
Added Pterodactylus Scavenger AI
Added support for Eye Colour customisation in skin system
Added extra condition to destroy fruits if they fall down from landscape
Added chicken pinned animation
Added support for default pinned and pinned front animations
Added support for night vision range to scale with growth and diets
Added new Compsognathus animations and some changes to sessions
Added breath to end of Carnotaurus pain sounds
Gave all dinos a small z offset on camera when landing (jump or fall)
Added compression and limiting to master soundclass
Setup large hollow wood footstep sounds
Setup Large nature (firm) wood footsteps
Added new system for corpse scent
Added support for custom corpse scenting ranges
Added minimum camera height for very little dinos
Added angle check when performing "near pounce"
Added Pickup special condition for Pteranodon
Added new Dryosaurus dodge
Added sounds to chicken idle and attack
Setup blunt impacts for abilities hit
Added sounds to new Dryosaurus dodge
Added New blood VFX for different attack types
Added Camera lock when eating/drinking
Added more frog sounds to swamp night ambience
Added more daytime swamp one shots
Added lots more jungle bird one shot sounds
Added more sounds to jungle, more ambient sound tweaks
Added flies on non-fresh corpses
Added more tree creak one shots
Added wind one shots to beach ambiencezone
Added support for latch climbing out of water
Added more coastal bird and land fauna one shots to beach ambience
Added jump Fixed to Hypsilophodon and Pteranodon
Added support for swimming in sloped water (rivers)
Added slowdown the mouse sensitivity for the camera lock
Added jungle night ambience to overcast cue
Added system to prevent human head/camera clipping in walls
Added system to prevent camera clipping in walls for dinos when zoomed in
Added game settings to show fps/ping and disable physics foliage
Added new loading screen
Added footsteps to boar locomotion animation
Added footsteps to chicken, deer, goat, frog, turtle
Added human kick sound cues
Added sounds when colliding with foliage
Added human footstep audio
Added new Ribs Meat mesh and Skeleton Mesh for most playables
Setup all dinos gore Morphs
Added AMD FSR2 plugin
Added more game settings for DLAA, NIS and FSR2
Added support to attack corpses in order to expose the organs (must hit middle)
Setup eyes blink and white eyes for corpses
Added ability to attack burrows
Added support for different directional montages for swimming on surface or underwater
Added solution to organs sometimes falling through floor after it is tossed
Added Pachycephalosaurus Headbutt Pre audio
Added different scent icons for rotten corpses and bones
Added new fleshimpact sound to attacking corpses
Added
Source
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