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Steam News30 July 20223y ago

DevBlog #27

Filipe - Lead Programmer This month I was partially working on the latest improvements for Update 5, which we released on the 7th of July with subsequent hot fixes and server performance tests.

In this update3

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Full The Isle update

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What changed

0 fixes4 additions1 change0 removals
  • Server
  • Performance
  • Gameplay
  • Security
addedFilipe - Lead ProgrammerThis month I was partially working on the latest improvements for Update 5, which we released on the 7th of July with subsequent hot fixes and server performance tests. Meanwhile, we held a significant number of gore design meetings which have already yielded favourable results, showcasing that we have a good and solid plan to move forward with. Some core work for Update 6 had started a little earlier, but we can now start focusing solely on that.
addedFilipe - Lead ProgrammerBack onto Update 6, I don't have much that I’m able to share just yet, as the majority of it is code work. In short we have big changes coming to the diet system, which is in the process of being expanded upon, with slot combinations, new negative/positive effects, the new Migration System, adaptive diet list and more. Besides of course, the bloody gore, with organs, a lot of blood, new mechanics specific for gore and new corpse interactions, which will include changes to how scent works based on how old a corpse is, for example, or if it became a carcass or even rotten. Due to performance also being a constant concern, expect changes from what you see till the end, everything is heavily work in progress.
changeddmIV - ProgrammerAs we were nearing the release of Update 5 I was making smaller changes and bug fixes, while being careful not to break anything in the last second. These included some improvements to walking in mud, footprint scent, schooling fish ripples and foliage collision issues related to a plugin we’re using. Before the update came out I spent some time playing with our stress testers to get some normal player perspective on the game. I really enjoyed having parents to look after me, bring me food and all that. Unfortunately my parents didn’t usually survive until I entered adulthood, but it was a fun experience nonetheless. I hope you’re also enjoying the update and taking good care of your children.
addeddmIV - ProgrammerAfter that I moved on to something that I’m sure many of you will find exciting, the Beipiaosaurus. There are several new mechanics and movement changes for this dinosaur so I had a lot to do. The creature is very buoyant, so swimming downwards will be a bit difficult, but you can ascend very quickly, which is especially useful when you are running out of air. It can also use its claws to latch to the ground underwater, which leads us to the next feature, foraging. In this state you’ll be able to detect animals living underground in the water, find them and if you’re lucky you can dig up some free food. We still have quite a bit of work to do in both art and programming, but we’ll be able to start testing soon.
addedamar0k- ProgrammerMost of my month was spent working on the new net driver integration with Epic Online Services. This was required for a variety of reasons, specifically Easy Anti Cheat. More recently however, I have been able to shift focus from backend services and devote my attention to upgrading the capabilities

The Isle changes

addedThis month I was partially working on the latest improvements for Update 5, which we released on the 7th of July with subsequent hot fixes and server performance tests. Meanwhile, we held a significant number of gore design meetings which have already yielded favourable results, showcasing that we have a good and solid plan to move forward with. Some core work for Update 6 had started a little earlier, but we can now start focusing solely on that.
addedBack onto Update 6, I don't have much that I’m able to share just yet, as the majority of it is code work. In short we have big changes coming to the diet system, which is in the process of being expanded upon, with slot combinations, new negative/positive effects, the new Migration System, adaptive diet list and more. Besides of course, the bloody gore, with organs, a lot of blood, new mechanics specific for gore and new corpse interactions, which will include changes to how scent works based on how old a corpse is, for example, or if it became a carcass or even rotten. Due to performance also being a constant concern, expect changes from what you see till the end, everything is heavily work in progress.
changedAs we were nearing the release of Update 5 I was making smaller changes and bug fixes, while being careful not to break anything in the last second. These included some improvements to walking in mud, footprint scent, schooling fish ripples and foliage collision issues related to a plugin we’re using. Before the update came out I spent some time playing with our stress testers to get some normal player perspective on the game. I really enjoyed having parents to look after me, bring me food and all that. Unfortunately my parents didn’t usually survive until I entered adulthood, but it was a fun experience nonetheless. I hope you’re also enjoying the update and taking good care of your children.
addedAfter that I moved on to something that I’m sure many of you will find exciting, the Beipiaosaurus. There are several new mechanics and movement changes for this dinosaur so I had a lot to do. The creature is very buoyant, so swimming downwards will be a bit difficult, but you can ascend very quickly, which is especially useful when you are running out of air. It can also use its claws to latch to the ground underwater, which leads us to the next feature, foraging. In this state you’ll be able to detect animals living underground in the water, find them and if you’re lucky you can dig up some free food. We still have quite a bit of work to do in both art and programming, but we’ll be able to start testing soon.
addedMost of my month was spent working on the new net driver integration with Epic Online Services. This was required for a variety of reasons, specifically Easy Anti Cheat. More recently however, I have been able to shift focus from backend services and devote my attention to upgrading the capabilities

Filipe - Lead Programmer

This month I was partially working on the latest improvements for Update 5, which we released on the 7th of July with subsequent hot fixes and server performance tests. Meanwhile, we held a significant number of gore design meetings which have already yielded favourable results, showcasing that we have a good and solid plan to move forward with. Some core work for Update 6 had started a little earlier, but we can now start focusing solely on that.

In other news, QA has received the first iteration of Night Vision, with feedback and adjustments already made, there are still a few technical adjustments to be made (not bugs) before we are able to release it into your hands.

Back onto Update 6, I don't have much that I’m able to share just yet, as the majority of it is code work. In short we have big changes coming to the diet system, which is in the process of being expanded upon, with slot combinations, new negative/positive effects, the new Migration System, adaptive diet list and more. Besides of course, the bloody gore, with organs, a lot of blood, new mechanics specific for gore and new corpse interactions, which will include changes to how scent works based on how old a corpse is, for example, or if it became a carcass or even rotten. Due to performance also being a constant concern, expect changes from what you see till the end, everything is heavily work in progress.

Here is a small example video to showcase some what we've been working on, please keep in mind that everything you see in this video is subject to change.

dmIV - Programmer

As we were nearing the release of Update 5 I was making smaller changes and bug fixes, while being careful not to break anything in the last second. These included some improvements to walking in mud, footprint scent, schooling fish ripples and foliage collision issues related to a plugin we’re using. Before the update came out I spent some time playing with our stress testers to get some normal player perspective on the game. I really enjoyed having parents to look after me, bring me food and all that. Unfortunately my parents didn’t usually survive until I entered adulthood, but it was a fun experience nonetheless. I hope you’re also enjoying the update and taking good care of your children.

After that I moved on to something that I’m sure many of you will find exciting, the Beipiaosaurus. There are several new mechanics and movement changes for this dinosaur so I had a lot to do. The creature is very buoyant, so swimming downwards will be a bit difficult, but you can ascend very quickly, which is especially useful when you are running out of air. It can also use its claws to latch to the ground underwater, which leads us to the next feature, foraging. In this state you’ll be able to detect animals living underground in the water, find them and if you’re lucky you can dig up some free food. We still have quite a bit of work to do in both art and programming, but we’ll be able to start testing soon.

amar0k- Programmer

Most of my month was spent working on the new net driver integration with Epic Online Services. This was required for a variety of reasons, specifically Easy Anti Cheat. More recently however, I have been able to shift focus from backend services and devote my attention to upgrading the capabilities

Source

Steam News / 30 July 2022

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