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- The Isle
Update #5.5: Night Vision now released!
Hey Islanders, You won't be stumbling around in the dark anymore. Update 5.5 is now available on the EVRIMA Public Branch, bringing forth our first iteration of the long awaited Night Vision mechanic that was built util…
- The Isle
DevBlog #27
Filipe - Lead Programmer This month I was partially working on the latest improvements for Update 5, which we released on the 7th of July with subsequent hot fixes and server performance tests. Meanwhile, we held a sign…
- The Isle
Update #5 Now Released!
Hey Islanders, Time to harness your creativity & shepherd unruly broods, for the long-awaited Update 5 is finally here. Leave your mark by personalizing your dinosaur with an assortment of new patterns and colors. The i…
- The Isle
DevBlog #26
FTessaro - Lead Programmer It’s been very a busy month overseeing the stress test and fixing bugs. We also upgraded our security and added a variety of quality of life features for the skin system, which were built upon…
- The Isle
DevBlog #25
FTessaro - Lead Programmer Hey everyone, this month I’ve been primarily focused on enhancements, improvements to existing systems and bug fixes as we wrap up the final piece of Update 5 and all of its new systems. The S…
- The Isle
DevBlog #24: #TeamFoszor
dmIV - Programmer I’ve been working on various tasks related to nesting. Hatching works differently for different nests. If the eggs are exposed then you will be able to see your dinosaur hatch from the egg directly, bu…
- The Isle
DevBlog #23
FTessaro - Lead Programmer I spent most of this month developing the Skin System, we tested a wide variety of different designs to find which one was best and then we started to add the swatches that each animal can acc…
- The Isle
EVRIMA Patch 0.8.77.141
Hey Islanders, We've deployed a small hotfix to address a number of issues that were present in the previous version of EVRIMA. You may need to restart Steam if the update does not make itself immediately available for…
- The Isle
EVRIMA Patch 0.8.75.134
Hey Islanders, We're releasing a small patch to address a number of issues that were present in the previous version of EVRIMA, as well as implementing a number of balance & map changes based on the data we gathered fro…
- The Isle
DevBlog #22
Filipe - Lead Programmer Hey everyone, this month I spent the majority of my time on two things. Firstly, a small patch contains an enormous amount of bug fixes. Many of those bugs caused issues to various basic interac…
- The Isle
DevBlog #21
FTessaro - Lead Programmer Upon returning from vacation I was immediately stricken with a sickness, certainly a fun time. At least I managed to rest during our Christmas Break, so now I’m fully reinvigorated and raring…
- The Isle
DevBlog #20
FTessaro - Lead Programmer Hey everyone, as always it’s been another busy month filled to the brim with bug-fixes and rounding out the final additions for Update #4. You may recall that in the previous DevBlog I wrote e…
- The Isle
Update #4 Now Released!
Hey Islanders, It's time to stretch your legs, clamber out from beneath those bushes and explore a whole new environment filled with a wide array of exotic foliage and fauna. Compete for these new resources and gorge yo…
- The Isle
DevBlog #19
FTessaro - Lead Programmer Hey everyone, it’s been a month of adjustments, fixes and preparations for what comes next. I’ve been particularly occupied with corrections of old and new mechanics this month to ensure that…
- The Isle
DevBlog #18: Happy Halloween!
FTessaro - Lead Programmer Hey everyone, it feels like these months are flying by! As if it was only a few days since our previous DevBlog. As you’d likely expect, I’ve been primarily focused with the ongoing Mechanic T…
- The Isle
DevBlog #17
FTessaro - Lead Programmer Hey everyone, it’s been another month of intense work, design and code changes for the diet system, based upon the enormously helpful community feedback which we’ve highly appreciated. You’ve…

