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- The Gambit Lost to Time
Notice of Temporary Demo Closure
Thank you very much for your support for "The Gambit Lost to Time". In the 3 weeks since the demo was live, we have received plenty of feedback and reviewed them accordingly. While the changes we pushed last week helped…
Event3 changesGameplay - The Gambit Lost to Time
Patch Notes: 0.7.1 (Demo Update 2)
Thank you very much for your interest in our game "The Gambit Lost to Time". As we promised, we have provided another update for this month, containing changes to how the game is played! Changelog (Bugfixes) Fixed issue…
Patch notes16 changesFixGameplay - The Gambit Lost to Time
July DevBlog - Demo Early Impressions, Publisher Announcement
Welcome to our latest devblog! Last Thursday, we released the demo for "The Gambit Lost to Time". Have you tried it yet? It's the latest edition of a journey that has taken us approximately 2 years up until now, and we…
Announcement8 changesGameplayMaps - The Gambit Lost to Time
Patch Notes: 0.7.0.1(Demo Update #1)
Changelog(Bugfixes): Fixed visual issues when viewing available Blessings Fixed incorrect currency display during resource trades in Marketplace Fixed an issue where the cutscene for Chrono Rift is shown in unintended p…
Announcement3 changesFix - The Gambit Lost to Time
The Chrono Rift Opens! Demo is NOW AVAILABLE!
The moment has finally arrived. The gears of fate are turning, and the chrono rifts are shifting. We are thrilled to announce that "The Gambit Lost to Time" Demo is officially live on Steam! A Big Announcement: Partneri…
Patch notes11 changes1 numericUI/audio - The Gambit Lost to Time
Announcement for Demo Release Date!
Big announcement for "The Gambit Lost to Time" - its demo will be launched on 16 July! Coming with new features that reshape how the game plays including new content. Where possible, we will showcase some of the additio…
Announcement2 changesGameplayUI/audio - The Gambit Lost to Time
June DevBlog - Playtest Data and Upcoming Plans
Welcome everyone to June's edition of TGLT devblog! It's been a while since the last devblog in April, isn't it? We were busy for most of the last 2 months, updating and polishing the Playtest based on your feedback. Di…
Announcement5 changesGameplayBalance - The Gambit Lost to Time
Patch Notes: 0.6.9 (Playtest Update 4)
Changelog (Bugfixes) Fixed an issue with the blessing "Follow my Lead!" Fixed issues with the skill "Lion of Lavender". Please note that currently, the second effect (where Atk buffs are provided to other units) is not…
Patch notes20 changesFixUI/audio - The Gambit Lost to Time
Patch Notes: 0.6.8 (Playtest Update 3)
Changelog (Bugfixes) Fixed an issue where the Flashback Prompt UI appears if another Time Spell was cast in the same turn Fixed an issue when quitting the game through Alt+F4 or similar when the Flashback Prompt UI is d…
Patch notes26 changesFixUI/audio - The Gambit Lost to Time
Patch Notes: 0.6.7 (Playtest Update 2)
Changelog (Bugfixes) Fixed wrong walk SFX for Priestess Fixed an issue where trying to preview Chronoforming with a specific trigger freezes the game Fixed an issue where the game can be stuck when opening other UIs dur…
Announcement15 changesFixUI/audio - The Gambit Lost to Time
Patch Notes: 0.6.6 (Playtest Update 1)
Changelogs (Bugfix) Fixed an issue where a Hero's unique skill can be upgraded to the same level Fixed an issue where pressing [Esc] when previewing Chronoform changes causes it to take effect without actually casting i…
Event16 changesFixGameplay - The Gambit Lost to Time
Open Playtest Launched!
We are delighted to announce that the open playtest for "The Gambit Lost to Time" has just been launched, in conjunction with our appearance in Steam Medieval Fest! This playtest is the result of our hard work over clos…
Announcement3 changesUI/audioGameplay - The Gambit Lost to Time
DevBlog 5 - Polishing and Refining
Hello, everyone and welcome to the latest Devblog for "The Gambit Lost to Time"! We have been very busy for the past month or so, as our game inches closer and closer towards a state that is ready for public consumption…
Event8 changesUI/audioGameplay - The Gambit Lost to Time
DevBlog 4 - First of 2026!
Hello, everyone, and welcome to the latest DevBlog for "The Gambit Lost to Time"'! It's certainly been a while since the last one, hasn't it? We took our December breaks very well, and have started this year with aplomb…
Patch notes5 changesGameplayUI/audio - The Gambit Lost to Time
Devblog 4 - Rescheduling the Playtest
Hello everyone and welcome to the 4th devblog for The Gambit Lost to Time! It's been 2 months since the last devblog, but I'll keep this a short one because we have been very busy. Let's answer the most important questi…
Patch notes3 changesFixGameplay - The Gambit Lost to Time
Developer Update 3 - Grinding Through
Welcome to the 3rd dev blog for "The Gambit Lost to Time". William here, as always. I am the Chairman to WizDream Games, essentially leading up this project. It has been 2 months since the last dev blog. Honestly, there…
Patch notes12 changesUI/audioMaps






