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Steam News29 July 202611d ago

Patch Notes: 0.7.1 (Demo Update 2)

Thank you very much for your interest in our game "The Gambit Lost to Time". As we promised, we have provided another update for this month, containing changes to how the game is played!

In this update3

Full notes

Full The Gambit Lost to Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions8 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
  • Maps
fixedChangelog (Bugfixes)Fixed issues related to the tutorial for Chrono Rift
fixedChangelog (Bugfixes)Fixed issues related to displaying unit details
changedChangelog (New Features / Adjustments)All neutral buildings are now instantly capturable
addedChangelog (New Features / Adjustments)Implemented new Time Spell "Temporal Anchor" (replaces Second Wind)
changedChangelog (New Features / Adjustments)Implemented Weapon Triangle for Ranged units (note that some of them remain colorless)
addedChangelog (New Features / Adjustments)Added warnings before heading to battle from the Camp

The Gambit Lost to Time changes

fixedFixed issues related to the tutorial for Chrono Rift
fixedFixed issues related to displaying unit details
changedAll neutral buildings are now instantly capturable
addedImplemented new Time Spell "Temporal Anchor" (replaces Second Wind)
changedImplemented Weapon Triangle for Ranged units (note that some of them remain colorless)

Thank you very much for your interest in our game "The Gambit Lost to Time". As we promised, we have provided another update for this month, containing changes to how the game is played!

Changelog (Bugfixes)

  • Fixed issues related to the tutorial for Chrono Rift

  • Fixed issues related to displaying unit details

Changelog (New Features / Adjustments)

  • All neutral buildings are now instantly capturable

  • All enemy building capture rate will purely follow the unit's capture efficiency (infantry: 100, cavalry: 70)

  • Implemented an upkeep system that replaces the previous supply system

  • Implemented new Time Spell "Temporal Anchor" (replaces Second Wind)

  • Implemented Weapon Triangle for Ranged units (note that some of them remain colorless)

  • Added warnings before heading to battle from the Camp

  • Added warnings before ending the player phase

  • Added warnings before starting a New Game when an ongoing campaign is present

  • Adjusted town building construction costs

  • Adjusted unit recruit costs

  • Adjusted the UI for displaying blessings

  • Adjusted Tutorial Display

  • Adjusted Barracks HP to 150

  • Adjusted the map for Missions 2, 3, 4 and Side Mission 1

  • Allowed the [Dismiss] command to be usable in any allied building, instead of just Barracks

Current Issues

Due to our quick nature in making the changes, please note that some issues arose due to them:

  • The tutorials related to unit recruitment are slightly outdated, and overall can be explained better

  • Some of the new texts are not yet translated in JP and KR localizations

  • The icons for the new Time Spells (Chrono Rift, Temporal Anchor) are placeholders

We will make the necessary changes in the next update as we also monitor your feedback on everything we have done in this update. As usual, if some changes are more urgent, then we will update the game as soon as possible.

Thank you very much for your attention, and we hope you enjoy a renewed experience of The Gambit Lost to Time!

Source

Steam News / 29 July 2026

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