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Steam News5 June 202628d ago

Patch Notes: 0.6.9 (Playtest Update 4)

Changelog (Bugfixes) Fixed an issue with the blessing "Follow my Lead!" Fixed issues with the skill "Lion of Lavender".

In this update2

Full notes

Full The Gambit Lost to Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes2 additions7 changes2 removals
  • Fixes
  • UI and audio
  • Gameplay
fixedChangelog (Bugfixes)Fixed an issue with the blessing "Follow my Lead!"
fixedChangelog (Bugfixes)Fixed issues with the skill "Lion of Lavender". Please note that currently, the second effect (where Atk buffs are provided to other units) is not affecting units that have ended their turn. This will be fixed in the future.
fixedChangelog (Bugfixes)Fixed an issue where unit sprites may glitch out, usually seen with Lavande
fixedChangelog (Bugfixes)Fixed an issue where the skill slot's alphabet changes after learning skills in the Training Hall
fixedChangelog (Bugfixes)Fixed an issue where Unit Information is displayed while opening the Context Menu during Deploy Phase
fixedChangelog (Bugfixes)Fixed an issue where the Cutscene Skip button's progress lingers after it is completed

The Gambit Lost to Time changes

fixedFixed an issue with the blessing "Follow my Lead!"
fixedFixed issues with the skill "Lion of Lavender". Please note that currently, the second effect (where Atk buffs are provided to other units) is not affecting units that have ended their turn. This will be fixed in the future.
fixedFixed an issue where unit sprites may glitch out, usually seen with Lavande
fixedFixed an issue where the skill slot's alphabet changes after learning skills in the Training Hall
fixedFixed an issue where Unit Information is displayed while opening the Context Menu during Deploy Phase

Changelog (Bugfixes)

  • Fixed an issue with the blessing "Follow my Lead!"

  • Fixed issues with the skill "Lion of Lavender". Please note that currently, the second effect (where Atk buffs are provided to other units) is not affecting units that have ended their turn. This will be fixed in the future.

  • Fixed an issue where unit sprites may glitch out, usually seen with Lavande

  • Fixed an issue where the skill slot's alphabet changes after learning skills in the Training Hall

  • Fixed an issue where Unit Information is displayed while opening the Context Menu during Deploy Phase

  • Fixed an issue where the Cutscene Skip button's progress lingers after it is completed

  • Fixed an issue where a delay occurs after pressing "Capture" when trying to capture buildings

  • Fixed camera issues that occur when moving and/or zooming the camera when capturing buildings

  • Fixed a rare issue where battles cannot be conducted after the Battle Preview UI is shown

Changelog (New Features / Adjustments)

  • Implemented Screen Resolution settings (Note: May not work properly yet outside of 16:9)

  • Implemented a confirmation UI when trying to change leaders

  • Implemented Tooltips when viewing currencies

  • Disabled camera movement and zooming during Enemy Phase

  • Disabled camera movement and zooming before capturing buildings

  • Adjustments to camera movements during the start of Player Phase

  • Adjustments to Enemy attack indicators (the arrows aiming at your unit when you move them around)

  • Adjustments to currency display in Camp

  • Adjustments to Tutorials

  • Adjustments to Hero Deployment UI/UX

  • Adjustments to Cutscene UI/UX

  • Adjustments to the unit's lifebar when attacked

  • Adjustments to Building Animations

We would like to give a special note that this may be the final update to TGLT's playtest, as we will soon move forward towards a new milestone. Thank you very much to everyone for trying out the playtest - your feedback has indeed shaped an even better game.

However, we can confirm that we are looking at these things to improve in our next build(s):

  • Tile-related Visuals and Animations

  • Time Spell Animations

  • A less overwhelming display for the Building List in Camp

  • Adjustments to the Weapon Triangle

  • Adjustments of the UIs related to units (weapon icon, lifebar, etc)

  • Adjustments to Verdandia enemy AI

  • Further adjustments to Tutorials

Along with new content, please look forward to what we'll bring you soon!

Source

Steam News / 5 June 2026

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