In this update2
Full notes
Full The Gambit Lost to Time update
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What changed
- Fixes
- UI and audio
- Gameplay
The Gambit Lost to Time changes
Changelog (Bugfixes)
Fixed an issue with the blessing "Follow my Lead!"
Fixed issues with the skill "Lion of Lavender". Please note that currently, the second effect (where Atk buffs are provided to other units) is not affecting units that have ended their turn. This will be fixed in the future.
Fixed an issue where unit sprites may glitch out, usually seen with Lavande
Fixed an issue where the skill slot's alphabet changes after learning skills in the Training Hall
Fixed an issue where Unit Information is displayed while opening the Context Menu during Deploy Phase
Fixed an issue where the Cutscene Skip button's progress lingers after it is completed
Fixed an issue where a delay occurs after pressing "Capture" when trying to capture buildings
Fixed camera issues that occur when moving and/or zooming the camera when capturing buildings
Fixed a rare issue where battles cannot be conducted after the Battle Preview UI is shown
Changelog (New Features / Adjustments)
Implemented Screen Resolution settings (Note: May not work properly yet outside of 16:9)
Implemented a confirmation UI when trying to change leaders
Implemented Tooltips when viewing currencies
Disabled camera movement and zooming during Enemy Phase
Disabled camera movement and zooming before capturing buildings
Adjustments to camera movements during the start of Player Phase
Adjustments to Enemy attack indicators (the arrows aiming at your unit when you move them around)
Adjustments to currency display in Camp
Adjustments to Tutorials
Adjustments to Hero Deployment UI/UX
Adjustments to Cutscene UI/UX
Adjustments to the unit's lifebar when attacked
Adjustments to Building Animations
We would like to give a special note that this may be the final update to TGLT's playtest, as we will soon move forward towards a new milestone. Thank you very much to everyone for trying out the playtest - your feedback has indeed shaped an even better game.
However, we can confirm that we are looking at these things to improve in our next build(s):
Tile-related Visuals and Animations
Time Spell Animations
A less overwhelming display for the Building List in Camp
Adjustments to the Weapon Triangle
Adjustments of the UIs related to units (weapon icon, lifebar, etc)
Adjustments to Verdandia enemy AI
Further adjustments to Tutorials
Along with new content, please look forward to what we'll bring you soon!
Source
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