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Steam News6 November 20258mo ago

Devblog 4 - Rescheduling the Playtest

Hello everyone and welcome to the 4th devblog for The Gambit Lost to Time! It's been 2 months since the last devblog, but I'll keep this a short one because we have been very busy.

In this update2

Full notes

Full The Gambit Lost to Time update

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Repeated intro

Hello everyone and welcome to the 4th devblog for The Gambit Lost to Time!

What changed

1 fix2 additions0 changes0 removals
  • Fixes
  • Gameplay
fixedWhere's the Playtest?In short, we had an internal playtest a few weeks ago and found out there are still a few things missing (or otherwise still on placeholder) that must be resolved if we wish to put this game out publicly. The good news is that we are working on exactly this (and not so much on new features at the moment).
addedUpdates to the GameAs mentioned before, we are working on polishing the game experience and making sure everything is cohesive. Besides that, we are still doing new assets where necessary, some of which are meant to be there in our Playtest. Without saying too much, check out our latest trailer on YouTube (also seen on the Steam Page)!
addedUpdates to the GameRecently, we have finalized a good portion of our game's text (I estimate around 60%, story not included) and with it, we have updated our Steam Page! There are still some more things to iron out, where new assets can be used to convey everything better, but what we are showing is the game's strongest state so far.

The Gambit Lost to Time changes

fixedIn short, we had an internal playtest a few weeks ago and found out there are still a few things missing (or otherwise still on placeholder) that must be resolved if we wish to put this game out publicly. The good news is that we are working on exactly this (and not so much on new features at the moment).
addedAs mentioned before, we are working on polishing the game experience and making sure everything is cohesive. Besides that, we are still doing new assets where necessary, some of which are meant to be there in our Playtest. Without saying too much, check out our latest trailer on YouTube (also seen on the Steam Page)!
addedRecently, we have finalized a good portion of our game's text (I estimate around 60%, story not included) and with it, we have updated our Steam Page! There are still some more things to iron out, where new assets can be used to convey everything better, but what we are showing is the game's strongest state so far.

It's been 2 months since the last devblog, but I'll keep this a short one because we have been very busy. Let's answer the most important question based on the last devblog.

Where's the Playtest?

We promised it, so we should answer this question the soonest. Sadly... not yet. I would like to say it can be ready next month, but at this point, I worry about giving another false promise. So my official answer would be"When it's ready".

In short, we had an internal playtest a few weeks ago and found out there are still a few things missing (or otherwise still on placeholder) that must be resolved if we wish to put this game out publicly. The good news is that we are working on exactly this (and not so much on new features at the moment).

Our sincerest apologies for the continued delays.

While I am reticent to provide any expectations given how we didn't keep up to our scheduled dates, let's see if we can get it done this year. I don't say this as a promise though...

Updates to the Game

As mentioned before, we are working on polishing the game experience and making sure everything is cohesive. Besides that, we are still doing new assets where necessary, some of which are meant to be there in our Playtest. Without saying too much, check out our latest trailer on YouTube (also seen on the Steam Page)!

Recently, we have finalized a good portion of our game's text (I estimate around 60%, story not included) and with it, we have updated our Steam Page! There are still some more things to iron out, where new assets can be used to convey everything better, but what we are showing is the game's strongest state so far.

We can still move up a few levels from here, and I'm excited to see it happen - and to share it with you. Give me some time to prepare another post to showcase our recent updates more cohesively.

Thank you for reading this devblog and see you again soon!

Source

Steam News / 6 November 2025

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