Full notes
Full Tank Fight update
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What changed
- Gameplay
- Store
- Fixes
- Maps
- Balance
Tank Fight changes
It's been a long wait, but Bottle Collectors is finally here! We have also made some changes to the range of teleport, along with that, there are quite a few other small bug fixes and QOL changes. Here is the change log since v0.17.0!
New Features
Added new gamemode Bottle Collectors
Bugs
Fixed bug where if a player leaves you will get things in your shop that you already have max of
Fixed extend points command to extend time in Castle Siege and Bottle Collectors
Fixed bug where sometimes players will randomly explode while respawning
Fixed bug where players can die in the shop while playing Juggernaut
Fixed bug where Random would give modifiers that put you over maximum
QOL
Changed the "invalid arguments" prompt to be more useful when typing commands
Changed Capture The Flag's respawn time go up over time so that the game doesn't last forever
Added a recommended players input while making a map
Changed shooting and picking up flags have less of a delay between actions
Made your old ping disappear if you try to ping a new one
Balance
Changed Flamey Bullets damage scaling to be better
Changed Teleport to have a radius of how far you can teleport
Source
Changelog.gg summarizes and formats this update. How we read updates.
