Full notes
Full Tank Fight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Store
- Performance
- Balance
Tank Fight changes
We finally made it to release! This is likely going to be the last major update unless we decide to come back and add more. We made our most requested new gamemode: "Bot Rush" along with many small bug fixes and QOL, we also added drill bullets as a new modifier. Here is the change log since v0.21.0!
New Features
Added new gamemode Bot Rush
Added fireworks to final scoreboard win screen
Added modifier Drill Bullets
Bugs
Fixed issue where a dead players would appear at the center of the map if they die far away
Fixed issue where bullets shot from a high spread gun would break all the bullets shot
Fixed bug where when a player joins during a global shop you couldn't spectate them
Fixed sand background turning into sand block when saving/loading maps in the level editor
Fixed glitchy visuals for flags when at high fps
Fixed movespeed to actually increase move speed rather than just acceleration
Fixed Immortal visual not showing the correct visual on clients sometimes
Fix shop scrolling to not get stuck
Fixed bug where Shrinkify could get you stuck in walls
QOL
Added visual effect when flags get close to each other in CTF
Changed the CTF win condition to activate when both the flags get within 1 block
Changed shop size to scale with screen size
Source
Changelog.gg summarizes and formats this update. How we read updates.
