Full notes
Full Tank Fight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Balance
Tank Fight changes
We've redone most of the art in the game to get rid of the repeating grid pattern! We have also reworked player and bullet collision as to not eat as much performance. There have also been some balance changes and there is now a slow-mo effect when you kill the last player! Here is the change log since v0.19.0!
New Features
Remade most of the tile visuals for the game
Background tiles are now able to place behind foreground transparent tiles
Bugs
Fixed bug where pings would not expire fast on clients
Fixed bug where text size wasn't uniform over all the modifiers
QOL
Made spectators not show up in the scoreboard
Made host only chat commands only show if you are the host
Added a slow-mo win effect to know if you just killed the last player
Balance
Changed Adrenaline Rush to only give 10% move speed and made it cost 7
Changed Heavy Bullet's cost to 3
Changed Heavy Bullets and No-Grav Bullets to max at 3
Performance
Completely reworked player and bullet collision
Source
Changelog.gg summarizes and formats this update. How we read updates.
