Full notes
Full Tank Fight update
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What changed
- Fixes
- Gameplay
- Balance
- Store
Tank Fight changes
Hi everyone It's been a while since any changes to the game, these are just all the small changes that we've been slowly silent patching since release. Here is the change log since v1.0.0!
Bugs
Fixed an issue when getting swapped to a player with smaller size would sometimes softlock the players in walls
Changed the bot pathing to prefer to run more from the zone because they sometimes would forget about how close they were
Fixed an issue with parasite not keeping you on the stack if you teleport too far away
Fixed issue where bots would just constantly fire after the game ends
Fixed issue where healing field would heal the the wrong amount
Fixed bug where if you open and close your shop in Bot Rush your activatable cooldown gets reset allowing use of infinite activatable usage
The host would receive team chat errors instead of the client who ran the command
Fixed one of the issues with player bodies desyncing positions
Fixed an issue where whenever using up or down arrow to cycle through previous messages it would put the caret at the start of your message not at the end
QOL
Changed the visuals of the chat box
When pressing the slash character '/' will now open chat with commands
Added an option for a high visibility cursor because the bot rush games could get a little overwhelming with how many bullets/tanks there were on screen
Made the spectating camera try to center at the mid point of players as to focus the action a bit better
Made spectators able to see other players shops while spectating
Balance
Changed shotgun and spray to no longer have a damage negative
Balanced Rapid Fire
Shotgun now calculates fire delay based on bullets
Decreased heat per shot on bouncy bullets, lumpy bullets, splitting bullets
Source
Changelog.gg summarizes and formats this update. How we read updates.
