Full notes
Full Tank Fight update
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What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Balance
- Maps
Tank Fight changes
In this update we have added bots! There is also now a modifier selector panel in the host's settings where the host can enable and disable annoying modifiers. Bots aren't quite intelligent enough to play on some of the complex gamemodes yet, so that might come in a later update. You should also experience much better performance with large amounts of players or bots, and bullets are next up for optimization. We have also added a command for players to enter spectator mode if you would like to observe rather than play. Here is the change log since v0.18.0!
New Features
Added bots
Added lists in the settings menu that allow you to enable or disable certain modifiers
Added a command to enter and leave spectate mode
Added a W hat
Bugs
Fixed bug where you could hit players while they are unloaded
Fixed Capture The Flag respawn time not being used correctly
Fixed bug where bullets would pass right through players
Fixed bug in Bottle Collectors where bottles could go into racks after the game ends
Fixed bug in Bottle Collectors where switching classes while having Proximity Mines placed would change the amount of damage they deal
Fixed bug where player physics weren't being disabled during shop and map load phases
Fixed colors syncing from team colors to flag and background color while playing Capture The Flag
Fixed shop closing if a player leaves during map load
Fixed bug where sounds would sometimes not play
QOL
Added a way to select modifiers that are more new player friendly
Allowed spectators to free cam around
Made loading screens flow better
Added bullet movement prediction
Balance
Changed Smoke Field radius and duration
Balanced Sumo Damage
Balanced Flamey Bullets
Balanced Goliath
Balanced Proximity Mines
Balanced lethal blades to scale off damage rather than max health
Balanced repulser to have more range and less cost
Performance
Heavily increased performance when having large amounts of players and bots
Made breakable tile effects cost way less performance
Condensed audio sources into a main global audio player
Added recycling of bullets objects
Fix performance for player UI
Increased performance for getting players in a rectangle
Source
Changelog.gg summarizes and formats this update. How we read updates.
