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Steam News27 November 20241y ago

Game Art Update Part 2 v0.21.0!

In this update I've finished creating the new art for the game as well as re-doing the old UI look. We've also refactored the bot shopping AI and combat. There have also been many QOL and bug fix changes.

Full notes

Full Tank Fight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

25 fixes16 additions14 changes2 removals
  • UI and audio
  • Gameplay
  • Store
  • Fixes
  • Maps
  • Balance
addedIn this update I've finished creating the new art for the game as well as re-doing the old UI look. We've also refactored the bot shopping AI and combat. There have also been many QOL and bug fix changes. Here is the change log since v0.20.0!
addedNew Features
addedAdded new visuals to all UI buttons, sliders, inputs, drop downs, and toggles
changedChanged more of low-res textures to high-res
addedAdded a start of game text that tells you which gamemode it is and a rough idea on what to do in it
addedAdded hover visual when hovering modifiers in the shop

Tank Fight changes

addedIn this update I've finished creating the new art for the game as well as re-doing the old UI look. We've also refactored the bot shopping AI and combat. There have also been many QOL and bug fix changes. Here is the change log since v0.20.0!
addedNew Features
addedAdded new visuals to all UI buttons, sliders, inputs, drop downs, and toggles
changedChanged more of low-res textures to high-res
addedAdded a start of game text that tells you which gamemode it is and a rough idea on what to do in it

In this update I've finished creating the new art for the game as well as re-doing the old UI look. We've also refactored the bot shopping AI and combat. There have also been many QOL and bug fix changes. Here is the change log since v0.20.0!

New Features

  • Added new visuals to all UI buttons, sliders, inputs, drop downs, and toggles

  • Changed more of low-res textures to high-res

  • Added a start of game text that tells you which gamemode it is and a rough idea on what to do in it

  • Added hover visual when hovering modifiers in the shop

  • Made bots able to purchase activatable abilities

  • Made bots pre-fire around corners

  • Improved bot shopping AI

  • Added a tournament mode command which disables unwanted features, makes most things host authoritative and saves a game log after each game

  • Added ghost hat

  • Added final game end screen that shows the top three players/teams

  • Made scoreboard confetti more colorful

  • Created new visual for bubble shield

Modifiers

  • Added new modifier Barrel Rifling

  • Added new modifier Splitting Bullets

  • Added new modifier Resurrect

  • Removed modifier Reinforced Barrel

  • Removed modifier Smoke Field

Bugs

  • Fixed issue where background tiles in Capture The Flag weren't darkened

  • Fix bug where bottles and flags would fall through the floor

  • Fixed bug where you could shoot during the 3 second round start immunity

  • Fixed bug where some of the old maps would not be able to load

  • Fixed bug where you could lock the classes in Bottle Collectors and Castle Siege

  • Fixed flood fill bucket to work with the level editor layering

  • Fixed issue where you could get stuck in a wall when using Shrinkify

  • Fixed bug where kamikaze didn't do any damage

  • Fixed glitchy camera movement when slow-mo effect is happening

  • Fixed glitchy bullet visuals when slow-mo effect is happening

  • Fixed issue when inside a disabled breakable you could escape the map bounds

  • Fixed bug where slow-mo effect wouldn't go away when going back to lobby

  • Fixed bug where bullets would break against teammates bullets

  • Fixed bug where you could teleport into a wall

  • Fixed memory leak with lethal blades

  • Fixed bug where player effects would still be running on bots when going back to lobby

  • Made the fire delay stat go out to more decimals because it would round to 0

  • Fixed jump height inconsistency

  • Fixed custom resolution being reset when going back to menu

  • Fixed bug where health bars would disappear sometimes after using cloaking device

  • Fixed a chat bug on the host when you sending money to bots

  • Fixed bug where players on teams wouldn't sync on join

  • Fixed bug where sometimes explosive bullets didn't explode.

  • Fixed bug where workshop maps wouldn't be selected on lobby load

  • Fixed bug where spectators couldn't see invisible players

  • Fixed bug where Repluser would push teammates

QOL

  • Added a hit sound indicator when shooting breakables

  • Made bouncy tiles bouncy on the bottom

  • Made maps update if you have already uploaded it instead of making a copy

  • Made the delta of what stats are changed when you hover modifiers

  • Added a stat for spread

  • Made bullets be able to fire multiple in the same frame

  • Made the team chat command a toggle

  • Made bullets much less likely to hit yourself when shooting while falling

  • Changed the UI layout for the game settings menu

  • Made map viewer have a much better resolution

  • Added a /op command

  • Made you able to open the previous match scoreboard

  • Made the modifiers you have list open when you hold shift while hovering

  • Made running the add bots command without arguments spawn 1 bot

  • Made breakables go transparent if you shoot on your side in Capture The Flag

  • Improved precision visual when using splitting bullets

Balance

  • Change Bonus Shield to convert a percent of your health to shield

  • Made Flamey Bullets levels infinite

  • Balanced Spray

  • Balanced Shotgun

  • Balanced Armored Bullets

  • Balanced Impact Cooled Armor

  • Balanced Stinky

  • Balanced Repulser

  • Balanced turret

Performance

  • Vastly improved the map load speed

  • Improved performance when bullets hit breakables

Source

Steam News / 27 November 2024

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