Full notes
Full Tank Fight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
- Fixes
- Maps
- Balance
Tank Fight changes
In this update I've finished creating the new art for the game as well as re-doing the old UI look. We've also refactored the bot shopping AI and combat. There have also been many QOL and bug fix changes. Here is the change log since v0.20.0!
New Features
Added new visuals to all UI buttons, sliders, inputs, drop downs, and toggles
Changed more of low-res textures to high-res
Added a start of game text that tells you which gamemode it is and a rough idea on what to do in it
Added hover visual when hovering modifiers in the shop
Made bots able to purchase activatable abilities
Made bots pre-fire around corners
Improved bot shopping AI
Added a tournament mode command which disables unwanted features, makes most things host authoritative and saves a game log after each game
Added ghost hat
Added final game end screen that shows the top three players/teams
Made scoreboard confetti more colorful
Created new visual for bubble shield
Modifiers
Added new modifier Barrel Rifling
Added new modifier Splitting Bullets
Added new modifier Resurrect
Removed modifier Reinforced Barrel
Removed modifier Smoke Field
Bugs
Fixed issue where background tiles in Capture The Flag weren't darkened
Fix bug where bottles and flags would fall through the floor
Fixed bug where you could shoot during the 3 second round start immunity
Fixed bug where some of the old maps would not be able to load
Fixed bug where you could lock the classes in Bottle Collectors and Castle Siege
Fixed flood fill bucket to work with the level editor layering
Fixed issue where you could get stuck in a wall when using Shrinkify
Fixed bug where kamikaze didn't do any damage
Fixed glitchy camera movement when slow-mo effect is happening
Fixed glitchy bullet visuals when slow-mo effect is happening
Fixed issue when inside a disabled breakable you could escape the map bounds
Fixed bug where slow-mo effect wouldn't go away when going back to lobby
Fixed bug where bullets would break against teammates bullets
Fixed bug where you could teleport into a wall
Fixed memory leak with lethal blades
Fixed bug where player effects would still be running on bots when going back to lobby
Made the fire delay stat go out to more decimals because it would round to 0
Fixed jump height inconsistency
Fixed custom resolution being reset when going back to menu
Fixed bug where health bars would disappear sometimes after using cloaking device
Fixed a chat bug on the host when you sending money to bots
Fixed bug where players on teams wouldn't sync on join
Fixed bug where sometimes explosive bullets didn't explode.
Fixed bug where workshop maps wouldn't be selected on lobby load
Fixed bug where spectators couldn't see invisible players
Fixed bug where Repluser would push teammates
QOL
Added a hit sound indicator when shooting breakables
Made bouncy tiles bouncy on the bottom
Made maps update if you have already uploaded it instead of making a copy
Made the delta of what stats are changed when you hover modifiers
Added a stat for spread
Made bullets be able to fire multiple in the same frame
Made the team chat command a toggle
Made bullets much less likely to hit yourself when shooting while falling
Changed the UI layout for the game settings menu
Made map viewer have a much better resolution
Added a /op command
Made you able to open the previous match scoreboard
Made the modifiers you have list open when you hold shift while hovering
Made running the add bots command without arguments spawn 1 bot
Made breakables go transparent if you shoot on your side in Capture The Flag
Improved precision visual when using splitting bullets
Balance
Change Bonus Shield to convert a percent of your health to shield
Made Flamey Bullets levels infinite
Balanced Spray
Balanced Shotgun
Balanced Armored Bullets
Balanced Impact Cooled Armor
Balanced Stinky
Balanced Repulser
Balanced turret
Performance
Vastly improved the map load speed
Improved performance when bullets hit breakables
Source
Changelog.gg summarizes and formats this update. How we read updates.
