Full notes
Full Tank Fight update
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What changed
- Store
- Gameplay
- Balance
- Fixes
- Maps
Tank Fight changes
There have been a bunch of new changes in this update! First of all there are 5 new modifiers, a couple tweaks to the scoreboard, some changes to how teams work, and most of all the shop has been reworked to allow for locking in modifiers so it will appear next round! There has also been a few extra minor changes as well and quite a few bug fixes. Here is the change log since v0.16.17!
New Features
Added the ability to lock modifiers in the shop so you can buy it next round
Added new modifier Smoke Field
Added new modifier Lethal blades
Added new modifier Stinky
Added new modifier Anti-Grav Bullets
Added new modifier Heavy Bullets
Added a command to extend the points to win mid game
Added ability to change team's names and colors
Bugs
Fixed conversion rate from crit chance to damage
Fixed scoreboard would disappear when you go back to lobby
Fixed bug where you could leave and rejoin to cycle your shop
Fixed commands to not be case-sensitive
Fixed chat to not get in the way of clicking modifiers
Fixed issue where donation limit would not reset on back to lobby
Fixed issue where you could get double money when joining at a specific time
Fixed bug where chat commands couldn't be cycled through
QOL
Made teams only appear as one scoreboard entry
Changed the win screen to show for much longer so it is more obvious who won
Added a lock icon on the maps and general tabs if you are a client
Made maps sorted by spawn count to show size
Made teams get deleted/regenerated when switching gamemodes
Source
Changelog.gg summarizes and formats this update. How we read updates.
