Full notes
Full Tank Fight update
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What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Performance
Tank Fight changes
You can now easily create levels with the new changes done to the level editor! As always there are a bunch of QOL improvements and changes Since v0.10.0!
New Features
Added level editor gamemode specific elements
Added Ctrl+Z to undo changes in the Level Editor
Added tried to buy modifier sound
Added bought modifier Sound
Added a top 3 damaging players in juggernaut scoreboard
Added Q to quick pick block of type under your mouse
Added a limit to the boarder size
Added error display for when you have wrong amount of spawns
Bugs
Fixed kill feed UI was covering other UI
Fixed spectating would get stuck on dead bodies
Forgot to add shopping time game setting for Capture The Flag
Fixed Capture The Flag doesn't sync team points on join
Fixed hat selector UI at weird resolutions
Fixed scoreboard could be seen while closed at weird resolutions
Fixed issue with player names display setting when disabling them
Fixed camera movement look distance to clamp at a certain distance
Fixed bug on controller where your barrel would not stay at the point of which you let go at
Fixed bug where enemies name colors would turn friendly when toggling the player name display setting
QOL
Added effects when capturing a flag
Added a small immunity after respawn
Added a increase/decrease money display when you get or lose money
Your lobbies can now have custom names
Level editor bucket fill no longer ignores map boarder
Added a chat message that shames players who haven't finished shopping yet
Performance
Map load speed now changes depending on player count
Maps now save compressed
Player movement updates don't get sent anymore while map loading
Level editor box fill highlight does not lag as much anymore
Source
Changelog.gg summarizes and formats this update. How we read updates.
