Full notes
Full Tank Fight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
- Maps
- UI and audio
- Balance
Tank Fight changes
There has been a bunch of QOL improvements and changes Since v0.11.0!
New Features
Added Grave Yard hat
Added Taco hat
Added Eyes hat
Added Snowman hat
Added Fruit Bowl hat
Added Confusion hat
Added Speech Bubble hat
Added Duck hat
Added Balloon hat
Added Pickle Jar hat
Added Alien hat
Bugs
Fixed players were not being spawned properly in Castle Siege
Fixed issue where you were able to pick up the flag as the death event happens
Fixed bug where forcing back to lobby during map load you would get stuck in the map load screen
Fixed scoreboard would get stuck open on back to lobby when its open
Fixed bug with Swapper Bullets where it would make you go invisible
Fixed spectating would get stuck on dead bodies
Fixed color selector UI scaling
Fixed UI scaling for the players done shopping text
Fixed you could see players in map viewer
QOL
You can no longer spectate enemies unless all your teammates died in Battle Royale
Changed game font from LiberationSans to NovaSquare
Added a waiting panel for other players to finish loading the map to give slow PCs more time
Changed King Of The Hill scoring to be always give points if standing in the circle
Removed bounty hunter from King Of The Hill
Made next juggernaut get weighted to be more likely depending on how much damage you dealt
Breakable blocks no longer have a delay when breaking for clients
Changed breakable tiles to be an amount of hits it can take instead of a health value
Balance
Changed Shield Shredders bonus shield damage to 20%.
Changed Shield Steals lifesteal percent to 33.3%
Changed Removed Unnecessary Weight to have negative health and shield multipliers
Changed Glass Cannon to have negative health and shield multipliers
Changed Combo Master max level to 5 and shielding to 20%
Changed Flamey Damage to cost 7 and be 20% of your damage (doesn't change with level)
Changed Living Bullets to be your heat per shot squared
Changed Shotgun to have a heat multiplier
Changed Armored Bullets to have less fire delay
Changed Fast Bullets to give less velocity
Performance
Jumping would use a bunch of network
Bullets only spawn near the player
Fixed performance with Swapper Bullets
Made rule tiles only connect to itself
Source
Changelog.gg summarizes and formats this update. How we read updates.
