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Steam News11 January 20242y ago

Update v0.9.34!

Changes Since v0.9.25 Bugs Fixed Proprietary Design would damage enemies rather than resist lifesteal Fixed money resync when rejoining in Battle Royale Fixed Armored Knight class in Castle Siege was not regenerating sh

Full notes

Full Tank Fight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes4 additions2 changes0 removals
  • Balance
  • Fixes
  • Server
  • Gameplay
  • UI and audio
  • Maps
fixedFixed Proprietary Design would damage enemies rather than resist lifesteal
fixedFixed money resync when rejoining in Battle Royale
fixedFixed Armored Knight class in Castle Siege was not regenerating shield
fixedFixed players menu would not update on player disconnect
fixedFixed Juggernaut would not get extra HP or damage
fixedFixed players would not respawn in Juggernaut

Tank Fight changes

fixedFixed Proprietary Design would damage enemies rather than resist lifesteal
fixedFixed money resync when rejoining in Battle Royale
fixedFixed Armored Knight class in Castle Siege was not regenerating shield
fixedFixed players menu would not update on player disconnect
fixedFixed Juggernaut would not get extra HP or damage

Changes Since v0.9.25

Bugs

  • Fixed Proprietary Design would damage enemies rather than resist lifesteal

  • Fixed money resync when rejoining in Battle Royale

  • Fixed Armored Knight class in Castle Siege was not regenerating shield

  • Fixed players menu would not update on player disconnect

  • Fixed Juggernaut would not get extra HP or damage

  • Fixed players would not respawn in Juggernaut

  • Fixed the host would sometimes keep spectating their body after they die

QOL

  • Moved lobby code to players menu

  • Added short descriptions for each gamemode in the game settings menu for the host

  • Added icons for Impact Cooled Armor and Removed Unnecessary Weight

  • Added a saving icon/animation when saving a map

  • Added display names for players in the scoreboard

  • Optimized modifier resync over the network

Source

Steam News / 11 January 2024

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