Full notes
Full Tank Fight update
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What changed
- Gameplay
- Balance
- Fixes
- Maps
- Performance
- UI and audio
Tank Fight changes
Changes Since v0.9.0
New Features
Added new breakable blocks system
Breakable blocks now have variants
Breakable block variants have different health values
Added a menu that shows all connected players
Added host kick and ban buttons for players
Added new gamemode Juggernaut
Added Removed Unnecessary Weight modifier
Added Impact Cooled Armor modifier
Bugs
Fixed breakable blocks dysync when joining mid-game
Fixed bug where map selection would sometimes deselect some maps
Fixed you could buy two of the same modifier instance at once
Fixed you would get less money when rejoin than you sshould have
Fixed duplicate kill feeds when killing yourself quickly
Fixed you would get the modifiers in CS when joining mid-game
Fixed you could hit players while they're being respawned
Fixed Immortal
Fixed players would spawn in weird positions
QOL
Changed bullet trails to be more visible when your color is dark
Castle Siege defenders can shoot breakables to walk through
You can no longer spam join the same team
Fixed performance issues when buying lots of modifiers
Added more feedback when buying a modifier
Added respawning text to show you when you respawn
Added a button for the host to send everyone back to lobby
Added a button for the host to force start the game
Fixed Swapper Bullets effects to not be huge in some cases
Added effects for damage and death when killing Castle Siege king
Added effect to remove player UI when they die
Added start error chat messages
Added chat messages for when you switch gamemodes
Balance
Re-balanced almost all modifiers
Balanced Castle Squire Class
Removed resistance stats and corresponding modifiers
Source
Changelog.gg summarizes and formats this update. How we read updates.
