Update history
Latest Super Chaos updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Super Chaos
Demo Nanoupdate
A demo is now available A more informative final screen Changed level counts to 2, 3, 6, 7, 8, 9, 10, 10... for easier early mutation unlocks New players now always unlock the Voidshift Dash mutation first
Announcement3 changesGameplay - Super Chaos
3x Text Renderer Optimization Nanoupdate
Text rendering is now ~3x times faster Removed test-related GPU resources, freeing up VRAM Better worm shapes
Announcement1 changeGameplay - Super Chaos
Readability, Quality, Damage Numbers, SFX, UI, Netcode Update [#13]
Readability and QoL The player is now much paler/lighter than the enemies Extremely obvious internal healthbars for both enemies and players, enemy eyes moved to their fronts to make them more visible Enemies flash towa…
Store10 changesFixGameplay - Super Chaos
Blood & Shadow Nano-ish-update
Bloody water added under damage particles, damaged players, wisps and pseudo-projectiles, can be disabled in Video settings A clearer melee range indicator, can be disabled in Video settings Voidshift Dash VFX Volumetri…
Announcement5 changesBalanceGameplay - Super Chaos
Graphics Nanoupdate
Thundering Pain now actually thunders with booming VFX Much more physics-accurate background Eldritch wall VFX Removed foreground distortion Shinier damage particles
Announcement2 changesGameplayBalance - Super Chaos
Remixes, Invis, Mechanics, VFX, Replayability Gigaupdate [#12]
Okay. Mutations Remix The much more extreme mutations are here! Full list: Rift and Rift Armor Mutations were merged Added Instincts mutations to remix the general playstyle (normal vs careful-style vs wild-style) Every…
Patch notes15 changesBalanceGameplay - Super Chaos
Biomes, Bosses Update [#11] + 2x Replayability&Price after Sale
The game price will increase after this sale ends, and a major replayability improvement update (already available on the beta branch, needs more testing, it's very large) will be released after this one to fit the new…
Patch notes10 changesCompatibilityGameplay - Super Chaos
Pseudo-projectiles, New Enemies, New Superpowers, Mechanics Update [#10]
Impulsively importing mechanics from our next secret project Wild Superpower Changes New defensive superpower that makes Rifts push instead of pull and allows some healing in Rift, enabling a "sit in a Rift" playstyle N…
Patch notes6 changesBalanceGameplay - Super Chaos
Title Nanoupdate
Title shortened Enemy worms now balloon on being damaged
Announcement - Super Chaos
Rebalance Nanoupdate
Mad Rage Enemy Power Consequence was too angry in later levels during Decaying and Energized biomes, and was rebalanced for Changed the Consequences formula to reward duo tag color paths, not just tri Reduced Mad Rage m…
Event2 changesGameplay - Super Chaos
Superpower Choice Consequences, Challenge Update [#9]
A review requested more interesting interactions between superpower choices other than just picking the same tags all the time. Here is a change that makes balanced (with different tag colors) superpower choices safer S…
Patch notes7 changesGameplayBalance - Super Chaos
Descriptions Nanoupdate
Improved description readability Renamed "Pebbles" to "Rock" Added green outlines to Rifts and Wisps to make it more clear that they are friends, not foes
Announcement2 changesGameplay - Super Chaos
Mutations & Superpowers Nanoupdate
Mutations now have proper names Some mutations now have extra Antihex effects Starting superpowers are all highest power (not only the middle)
Announcement2 changesGameplay - Super Chaos
Clarity, Eye Comfort, Wisps Update [#8]
Clarity & Eye Comfort The background was greatly muted, you can intensify it back in the Video settings now Enemy and ally visuals were greatly boosted to stand out All enemies now have a rose-red bloody boundary All al…
Store9 changesGameplayBalance - Super Chaos
New Frosty Mechanic: Antihex, Variety, QoL, Graphics (again), VFX Update [#7]
Main Changes Antihex: a new crystalline debuff applied by Blasts and Rifts that slows down enemies and is shattered on Wall Hits because some players felt like the game became way too fast due to Hex being the only debu…
Store5 changesBalanceGameplay - Super Chaos
Biomes, Variety, Mechanics, Font, Graphics Update [#6]
Main Changes 2 extra biomes: in addition to the normal biome, 2 new wild biomes now can be unlocked as you progress in the game: A default biome An energetic biome with accelerated enemy spawns, push-pull (on enemies) a…
Store8 changesBalanceGameplay


