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Steam News2 February 20265mo ago

Remixes, Invis, Mechanics, VFX, Replayability Gigaupdate [#12]

Okay. Mutations Remix The much more extreme mutations are here! Full list: Rift and Rift Armor Mutations were merged Added Instincts mutations to remix the general playstyle (normal vs careful-style vs wild-style) Every

In this update6

Full notes

Full Super Chaos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions6 changes2 removals
  • Balance
  • Gameplay
changedFull list:Rift and Rift Armor Mutations were merged
addedFull list:Added Instincts mutations to remix the general playstyle (normal vs careful-style vs wild-style)
changedFull list:Mutations can only be swapped before 1st Level to prevent useless superpowers ( can be changed per request )
changedNew MechanicsAnnihilation : on reducing Hex via Antihex, on reducing Antihex via Hex, on overflowing Hex: Damage+Lifesteal+Energy because Hex+Antihex hybrid builds were boring before
addedNew MechanicsInvisibility : a lot of superpowers and mutations are now sources of it, which makes enemies close their eyes and not target you , enabling new slower pace playstyles outside of Antihex
removedSuperpowers RemixUseless in a run superpowers are no longer offered , every superpower will depend on your previous superpower and mutation choices

Super Chaos changes

changedRift and Rift Armor Mutations were merged
addedAdded Instincts mutations to remix the general playstyle (normal vs careful-style vs wild-style)
changedMutations can only be swapped before 1st Level to prevent useless superpowers ( can be changed per request )
changedAnnihilation : on reducing Hex via Antihex, on reducing Antihex via Hex, on overflowing Hex: Damage+Lifesteal+Energy because Hex+Antihex hybrid builds were boring before
addedInvisibility : a lot of superpowers and mutations are now sources of it, which makes enemies close their eyes and not target you , enabling new slower pace playstyles outside of Antihex

Okay.

Mutations Remix

The much more extreme mutations are here!

Full list:

  • Rift and Rift Armor Mutations were merged

  • Added Instincts mutations to remix the general playstyle (normal vs careful-style vs wild-style)

  • Every other mutation has become much more extreme and packed with effects

  • Mutations can only be swapped before 1st Level to prevent useless superpowers (can be changed per request)

New Mechanics

  • Annihilation: on reducing Hex via Antihex, on reducing Antihex via Hex, on overflowing Hex: Damage+Lifesteal+Energy because Hex+Antihex hybrid builds were boring before

  • Invisibilitya lot of superpowers and mutations are now sources of it, which makes enemies close their eyes and not target you , enabling new slower pace playstyles outside of Antihex
  • Pain: now on-player-damaged effects can have multipliers from many different sources!

Superpowers Remix

  • A LOT of superpowers received additional crazy effects or just additional conditions when they become even stronger... there is now a superpower that collapses arena walls

  • Useless in a run superpowers are no longer offered, every superpower will depend on your previous superpower and mutation choices

  • Superpower pools introduced with different probabilities and an additional weapon-source-superpower selection before level 4 to prevent too many weapon-source-superpowers from making runs samey

  • Some superpowers were entirely remixed if they enabled AFK or were too similar to others

  • Added Annihilation, Invisibility, Pain and Melee Range dependencies and modifiers to many superpowers

VFX Changes

  • Completely reworked damage particles to look much more obvious and responsive

  • Spirit enemies now emit damage particles to be more obvious

  • Pseudo-projectiles emit nothing

  • Melee Range Indicator: a subtle shadow around the player

  • Blue-shifted arena background and text background to be more harmonious

  • New text colors to distinguish concepts a bit better

New trailers and screenshots will be uploaded ASAP

Other Changes

  • Bugfixes, rebalances and tweaks

  • Pseudo-projectiles can no longer be damaged or Hexed/Antihexed, only Pushed/Pulled

There is a lot to balance, so more small updates might be coming, depends

Source

Steam News / 2 February 2026

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