Full notes
Full Super Chaos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
Readability and QoL
The player is now much paler/lighter than the enemies
Extremely obvious internal healthbars for both enemies and players, enemy eyes moved to their fronts to make them more visible
Enemies flash towards white when damaged
Player attack animations
Damage-over-time (annihilation, rift damage, hex damage) now accumulates and is released 3 times per second (or on trigger) instead of being dealt every tick to be more visible
All damage types now have their own SFX, including the damage-to-the-player (with a very noisy annoying sound that you won't miss
Damage Numbers, including self-damage to the player with inverted colors, can be turned off in the settings
UI
Text outlines
Fixed-size cards and buttons that allow text to breathe better
3 levels of text size to allow for better text hierarchy perception
Other tweaks like colors
Other Changes
4 video quality settings (pixel-upscaled, native, FXAA+sharpening, supersampling+PBR+HQ volume shadows+geometric specular antialiasing)
Fixed co-op freezes on the client
Superpower remixes
SFX changes
Store assets will be updated ASAP... again
Source
Changelog.gg summarizes and formats this update. How we read updates.
