Full notes
Full Super Chaos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Super Chaos changes
Bloody water added under damage particles, damaged players, wisps and pseudo-projectiles, can be disabled in Video settings
A clearer melee range indicator, can be disabled in Video settings
Voidshift Dash VFX
Volumetric shadows
Mud kicked up on motion
Much more realistic graphics (again)
Better wall visuals
Reworked damage particles (again)
Reworked Rift visuals to look more like a vortex into a different dimension
Reworked Blast visuals to look more like sound waves
Much thicker arms on Ward to make it clearer when Ward happens
Source
Changelog.gg summarizes and formats this update. How we read updates.
