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Steam News7 February 20264mo ago

Blood & Shadow Nano-ish-update

Bloody water added under damage particles, damaged players, wisps and pseudo-projectiles, can be disabled in Video settings A clearer melee range indicator, can be disabled in Video settings Voidshift Dash VFX Volumetri

Full notes

Full Super Chaos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
addedBloody water added under damage particles, damaged players, wisps and pseudo-projectiles, can be disabled in Video settings
removedA clearer melee range indicator , can be disabled in Video settings
changedReworked damage particles (again)
changedReworked Rift visuals to look more like a vortex into a different dimension
changedReworked Blast visuals to look more like sound waves

Super Chaos changes

addedBloody water added under damage particles, damaged players, wisps and pseudo-projectiles, can be disabled in Video settings
removedA clearer melee range indicator , can be disabled in Video settings
changedReworked damage particles (again)
changedReworked Rift visuals to look more like a vortex into a different dimension
changedReworked Blast visuals to look more like sound waves
  • Bloody water added under damage particles, damaged players, wisps and pseudo-projectiles, can be disabled in Video settings

  • A clearer melee range indicator, can be disabled in Video settings

  • Voidshift Dash VFX

  • Volumetric shadows

  • Mud kicked up on motion

  • Much more realistic graphics (again)

  • Better wall visuals

  • Reworked damage particles (again)

  • Reworked Rift visuals to look more like a vortex into a different dimension

  • Reworked Blast visuals to look more like sound waves

  • Much thicker arms on Ward to make it clearer when Ward happens

Source

Steam News / 7 February 2026

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