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Steam News17 January 20265mo ago

Pseudo-projectiles, New Enemies, New Superpowers, Mechanics Update [#10]

Impulsively importing mechanics from our next secret project Wild Superpower Changes New defensive superpower that makes Rifts push instead of pull and allows some healing in Rift, enabling a "sit in a Rift" playstyle N

In this update3

Full notes

Full Super Chaos update

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What changed

0 fixes6 additions0 changes0 removals
  • Gameplay
  • Maps
addedWild Superpower ChangesNew defensive superpower that makes Rifts push instead of pull and allows some healing in Rift, enabling a "sit in a Rift" playstyle
addedWild Superpower ChangesNew superpower that magnetizes enemies and Rocks via Hex/Antihex, allowing more control and clumping
addedWild Superpower ChangesNew reckless superpower that makes longer Blasts pull instead of push and restore Energy, try not to smash enemies into your face!
addedNew Enemy MechanicsNew large enemy that moves slowly and spawns pseudo-projectiles (based on biome spawn rate not to be too overwhelming, number of enemies is always <=6)
addedNew Enemy MechanicsNew pseudo-projectile enemy that dies quickly but moves very quickly as well
addedNew Enemy MechanicsNew spirit enemy subtypes copied from normal enemy subtypes (swimmer, dasher, hybrid)

Super Chaos changes

addedNew defensive superpower that makes Rifts push instead of pull and allows some healing in Rift, enabling a "sit in a Rift" playstyle
addedNew superpower that magnetizes enemies and Rocks via Hex/Antihex, allowing more control and clumping
addedNew reckless superpower that makes longer Blasts pull instead of push and restore Energy, try not to smash enemies into your face!
addedNew large enemy that moves slowly and spawns pseudo-projectiles (based on biome spawn rate not to be too overwhelming, number of enemies is always <=6)
addedNew pseudo-projectile enemy that dies quickly but moves very quickly as well

Impulsively importing mechanics from our next secret project

Wild Superpower Changes

  • New defensive superpower that makes Rifts push instead of pull and allows some healing in Rift, enabling a "sit in a Rift" playstyle

  • New superpower that magnetizes enemies and Rocks via Hex/Antihex, allowing more control and clumping

  • New reckless superpower that makes longer Blasts pull instead of push and restore Energy, try not to smash enemies into your face!

  • Remixed a superpower to make Rock copy your Blasts

  • Remixed a superpower to pull Rifts towards you during Ward, allowing control over Rift locations

More remixes might arrive...

New Enemy Mechanics

  • New large enemy that moves slowly and spawns pseudo-projectiles (based on biome spawn rate not to be too overwhelming, number of enemies is always <=6)

  • New pseudo-projectile enemy that dies quickly but moves very quickly as well

  • New spirit enemy subtypes copied from normal enemy subtypes (swimmer, dasher, hybrid)

  • Golden enemies now strongly repel Rifts

Other Changes

  • Video Intensity is now 40% by default

  • Tweaks and small bugfixes

Source

Steam News / 17 January 2026

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