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Steam News16 August 202510mo ago

Biomes, Variety, Mechanics, Font, Graphics Update [#6]

Main Changes 2 extra biomes: in addition to the normal biome, 2 new wild biomes now can be unlocked as you progress in the game: A default biome An energetic biome with accelerated enemy spawns, push-pull (on enemies) a

In this update2

Full notes

Full Super Chaos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions4 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Store
addedMain Changes2 extra biomes : in addition to the normal biome, 2 new wild biomes now can be unlocked as you progress in the game: A default biome An energetic biome with accelerated enemy spawns, push-pull (on enemies) and pulsating dish size A decaying biome with more spirit enemies, slowed down enemy spawns, pull (on enemies) and slowly shrinking dish size
addedMain Changes3 new superpowers related to Pebbles
changedMain ChangesWard , Dash and Regen mechanics rebalanced with many tweaks and interdependencies (more in the Info menu)
changedMain ChangesSpirit Enemies now deal less damage, cut down Energy and can be slightly damaged
addedMain ChangesWisp Hits and Hex now have more chaotic movement effects
changedMain ChangesUpgraded graphics towards physics-based 3D with volumetric shadowing and water distortions

Super Chaos changes

added2 extra biomes : in addition to the normal biome, 2 new wild biomes now can be unlocked as you progress in the game: A default biome An energetic biome with accelerated enemy spawns, push-pull (on enemies) and pulsating dish size A decaying biome with more spirit enemies, slowed down enemy spawns, pull (on enemies) and slowly shrinking dish size
added3 new superpowers related to Pebbles
changedWard , Dash and Regen mechanics rebalanced with many tweaks and interdependencies (more in the Info menu)
changedSpirit Enemies now deal less damage, cut down Energy and can be slightly damaged
addedWisp Hits and Hex now have more chaotic movement effects

Main Changes

  • 2 extra biomes: in addition to the normal biome, 2 new wild biomes now can be unlocked as you progress in the game:

    1. A default biome

    2. An energetic biome with accelerated enemy spawns, push-pull (on enemies) and pulsating dish size

    3. A decaying biome with more spirit enemies, slowed down enemy spawns, pull (on enemies) and slowly shrinking dish size

  • 3 new superpowers related to Pebbles

  • Ward, Dash and Regen mechanics rebalanced with many tweaks and interdependencies (more in the Info menu)

  • Spirit Enemies now deal less damage, cut down Energy and can be slightly damaged

  • Wisp Hits and Hex now have more chaotic movement effects

  • Upgraded graphics towards physics-based 3D with volumetric shadowing and water distortions

  • Upgraded the font engine to handle kerning and advance, introduced a beautiful font that fits the game better

  • Visual tweaks

Store graphics will be updated accordingly

Upcoming

New Antihex slowdown-shatter-type (eldritch ice) debuff on enemies to enable more interactions with Blasts, Rifts and Wall Hits.

Source

Steam News / 16 August 2025

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