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Monthly Updates - April
Hello All! As Captain, you can queue up commands through the holo-display and send them directly to the helm. Sit back and watch your crew explore the galaxy on your orders, step away to your ready room while they scan…
March Update
Sorry all, busy life has me behind on updates this month! We have one update for last month because we overhauled the NPC command menu systems. It is now much smoother to give orders to your crew on the bridge, and we n…
Development Updates
Hello all! Apologies for the lack of internal development updates here; I've been told that some of you would like them back. So I'll do a summary of the previous 6 months, and then I will do monthly updates from now on…
Tech Demo 3!
Tech Demo 3 Pre-Alpha Build 0.225.0.117 Video about this patch is available on YouTube Back in November 2023, we released Tech Demo 2 (0.224.0.29) during one of Steam’s Next Fests, and it also served as a proof of conce…
Bridge NPCs!
We've added NPCs to the bridge! Currently, only the Helm and Science Sensors are functional, as other consoles remain inactive. Players can take the Captain's role, use the holo-display to select targets, direct the Sci…
Almost at demo update!
It's been a really, really long year with so many bug fixes and huge changes to core systems. We're extremely close to finalising the demo update, which will go out soon. We just have the video update to complete now. D…
2024 Project review
We're a couple of weeks late, but I'd like to say a belated Happy New Year to everyone! It's that time again where we take stock of what we've achieved over the past year, and then look ahead to what we have planned for…
Internal Development Build 0.225.0.66 - All about the data.
• Toned down the strength of the M Class stars out of the window, and removed the LTY class stars from view as they are far too low a magnitude to be visible. • Migrated all of the text data from the Sensors UI to the G…
Internal Development Build 0.225.0.58 - Mmm, that new flooring smell.
• D/E/F/G Decks, Ring 0 - Re-modelled all 3 versions of the stairs in the reactor room so that they fit the new deck heights. • D/E/F/G Decks, Ring 0 - Added new spline-driven railings to the new stairs. • F/G Decks, Ri…
Internal Development Build 0.225.0.57 - Mash the F1 key and report everthing!
• F Deck, Ring 1, Aft - Updated framework walls. • F Deck, Ring 2, Aft - Updated framework walls. • F Deck, Ring 2, Port, Forward, Starboard - Updated framework walls. • Enabled Cloud Saves on Steam for all game branche…
Internal Development Build 0.225.0.56 - Back to the construction yard.
• Fixed several player collision issues around the main crew lift area. • Prepped F Deck for its new framework pieces by removing the existing (incorrectly sized) floor and wall panels. • F Deck, Ring 1, Aft - New frame…
Internal Development Build 0.225.0.55 - AVA appears to be from Bristol.
• Fixed some items on the holo display not layering properly with the glass panels around the bridge. • Renamed the "Display Order" category box to "Sensors UI" on the Medium Range sensors, and added a new toggle button…
Internal Development Build 0.225.0.54 - Scan everything!
• Renamed the "Display Zoom" titles back to "Display Range" on all 4 sensor modes. • Capped the sorted sector data to 50ly, which has all but completely fixed the per-lightyear hitching. • Improved the Short Range data…
Internal patch 0.225.0.52/53
It's been a crazily busy week with us all being away for birthdays, so apologies for the double update. Development Build 0.225.0.52 - New surface scan overlays • Added the ability to list the Medium Range sensors by di…
Back to Regular Updates
Hello all! It's been a while since updating via our store page :D We moved to update the dev diaries via the Steam forums after being asked to do it there instead, but it seems that people are missing them that way. So…
Progress Report
With February almost over and March just around the corner, we thought it would be a good time to write a bit of a progress report to let you know where we're at with everything. We've got three main things going on rig…
2023 in Review
Happy New Year! We have a lot of exciting things planned for 2024, but before we get into that let's take stock of what we managed to achieve in 2023 - our third full year of development. We pushed a total of 231 builds…
Alpha Update 0.224.0.29
Since updating the Demo yesterday, we've had a few people with DirectX 12 capable hardware that are unable to launch the game. To help remedy this, we've now added Vulkan support as an option when you launch the game. W…
New Demo Update
Greetings everyone! We're happy to announce that after what feels like an eternity, the Cold & Dark update is now live across the board for all players, including the public Demo. It's been a long road with many moving…
Alpha Update 0.224.0.28
GAME ENGINE / GENERAL The game has now been updated to Unreal Engine 5.3.2. Support for DirectX11 (Shader Model 5) has been discontinued, as the new UE5 features require DirectX12 (Shader Model 6). Shadows are now rende…
