Starship Simulator
Steam News 13 November 20241y ago

Internal Development Build 0.225.0.57 - Mash the F1 key and report everthing!

• F Deck, Ring 1, Aft - Updated framework walls. • F Deck, Ring 2, Aft - Updated framework walls. • F Deck, Ring 2, Port, Forward, Starboard - Updated framework walls. • Enabled Cloud Saves on Steam for all game branche…

Update log

Full Starship Simulator update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes2 additions4 changes0 removals
  • Gameplay
  • Fixes
changedF Deck, Ring 1, Aft - Updated framework walls.
changedF Deck, Ring 2, Aft - Updated framework walls.
changedF Deck, Ring 2, Port, Forward, Starboard - Updated framework walls.
addedEnabled Cloud Saves on Steam for all game branches, including the current public Demo.
fixedFixed and re-enabled the F1 bug reporting form.
addedMapped out where the crew access points need to be cut through for the new H, I, and J decks inside the Keel Fin.

• F Deck, Ring 1, Aft - Updated framework walls.

• F Deck, Ring 2, Aft - Updated framework walls.

• F Deck, Ring 2, Port, Forward, Starboard - Updated framework walls.

• Enabled Cloud Saves on Steam for all game branches, including the current public Demo.

• Fixed and re-enabled the F1 bug reporting form.

• Designed and templated the maintenance access corridors where F Deck connects to the FTL ring.

• Started building the "Keel Fin" that connects G Deck to the FTL ring.

• Designed and modelled the underside framework sections for F and G decks, including the cavity for the cargo holds to the rear.

• Started laying out the greybox geometry for the sublight engines and their associated pylons.

• Mapped out where the crew access points need to be cut through for the new H, I, and J decks inside the Keel Fin.

• Cut some access holes and fixed some collisions around G Deck.

This build brings us a significant step closer to completing the main outer hull profile, with the Keel Fin now in place and F/G Decks smoothed into the hull properly. The sublight engines (currently boxes) and their support pylons should also start to take shape by the next update. I'm not going to have time to cover the outer hull with its panelling ahead of the public demo update, but we should at least have an airtight hull.

We'd like to get the demo updated by Christmas Eve at the latest, so as of today that gives us 6 weeks exactly. Wish me luck!

Source

Steam News / 13 November 2024

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