Starship Simulator
Steam News 3 January 20251y ago

Internal Development Build 0.225.0.66 - All about the data.

• Toned down the strength of the M Class stars out of the window, and removed the LTY class stars from view as they are far too low a magnitude to be visible. • Migrated all of the text data from the Sensors UI to the G…

Update log

Full Starship Simulator update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix5 additions3 changes1 removal
  • Gameplay
  • UI and audio
removedToned down the strength of the M Class stars out of the window, and removed the LTY class stars from view as they are far too low a magnitude to be visible.
changedMigrated all of the text data from the Sensors UI to the Galaxy-Gen system, so descriptive text for celestial objects is immediately available to any game system.
changedMigrated the data handling code for all of the stellar text fields on the Sensors UI to a self-contained macro for easy re-use.
fixedFixed knowledge level 3 (short range) scans not registering properly on the Sensors UI.
addedAdded a lot more data points to the stellar sensor output.
addedAdded a Dust Sublimation line to star system generation, so that no planets form where the equilibrium temperature exceeds 2000 Kelvin.

• Toned down the strength of the M Class stars out of the window, and removed the LTY class stars from view as they are far too low a magnitude to be visible.

• Migrated all of the text data from the Sensors UI to the Galaxy-Gen system, so descriptive text for celestial objects is immediately available to any game system.

• Migrated the data handling code for all of the stellar text fields on the Sensors UI to a self-contained macro for easy re-use.

• Overhauled how knowledge levels work for celestial objects, so that it's now stored on a per-object basis instead of having generic booleans for the entire star system.

• Fixed knowledge level 3 (short range) scans not registering properly on the Sensors UI.

• Added a lot more data points to the stellar sensor output.

• Added a Dust Sublimation line to star system generation, so that no planets form where the equilibrium temperature exceeds 2000 Kelvin.

• Increased the required equilibrium temperature for lava worlds to 1200 Kelvin, up from 874 Kelvin.

• Began implementing Tidal Truncation Radius for stars, which will form the outer limit of Oort Clouds and the extent to which a star can affect the FTL drive.

• Added plants to all of the planters on B Deck (Thanks @Clairimus Prime !)

We're that much closer to the public demo update now, with the following action points remaining:

• Create a Planets version of the stellar data points macro.

• Implement the macro data points on the Medium and Short range sensor modes.

• Create a new tutorial for the new sensors UI.

• Model a number of new wall/floor/ceiling panels, mostly around Engineering.

• Polish some more of the ship's framework.

• Clear off some bugs and do a general quality pass.

Note from Claire - We hope that everyone had a lovely Christmas, we certainly did! All five of our children were here for Christmas, which was chaotically amazing <3 Unfortunately, Dan had a two day stay in hospital with a pesky kidney stone but all seems okay now, so well done to him for getting through the Christmas stress, horrible pain ( I'm not sure which was worse for him :D), and all of this update :)

Source

Steam News / 3 January 2025

Open original