Starship Simulator
Steam News 5 March 20262mo ago

Development Updates

Hello all! Apologies for the lack of internal development updates here; I've been told that some of you would like them back. So I'll do a summary of the previous 6 months, and then I will do monthly updates from now on…

Update log

Full Starship Simulator update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello all! Apologies for the lack of internal development updates here; I've been told that some of you would like them back. So I'll do a summary of the previous 6 months, and then I will do monthly updates from now on :)

Extracted changes

14 fixes7 additions5 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
addedFirst up is the awesome news from today: we are now available to play on GeForce Now!We've now added a lot of basic gameplay systems, such as planetary landings, probes, shuttles, dynamic star system content, and NPC logic, over the past couple of months. Most of these are not yet in-game and won't be for a while until they are polished and ready for everyone to enjoy, but we are making great progress for early access!
addedDevelopment Build 0.227.0.5New / Changes
addedDevelopment Build 0.227.0.5Updated the Probe Facility with new exit/entry airlocks and a scattering of test probe models.
changedDevelopment Build 0.227.0.5Updated the player character so that it does not go to ragdoll when falling. It will do an impact roll instead.
changedDevelopment Build 0.227.0.5Updated the popup when starting the game to only show when first opening the game.
changedDevelopment Build 0.227.0.5Updated the science labs on C Deck with improved entrances and the WIP addition of per-lab airlocks for health and safety.

First up is the awesome news from today: we are now available to play on GeForce Now!

(https://play.geforcenow.com/games?game-id=12d7f403-574e-412b-8c4a-9cae8bf94d6d&lang=en_GB&asset-id=01_fb2a3eeb-3b49-4a8f-85cb-4c40153553e1). We are so happy to be able to bring the demo to Mac users :)

We've now added a lot of basic gameplay systems, such as planetary landings, probes, shuttles, dynamic star system content, and NPC logic, over the past couple of months. Most of these are not yet in-game and won't be for a while until they are polished and ready for everyone to enjoy, but we are making great progress for early access!

February

Development Build 0.227.0.5

New / Changes

  • Created v0.01 of the Probe system, which currently can only find pumpkins.

[dynamiclink href="https://www.youtube.com/watch?v=2dE92S8C9Gc"]

  • Updated the Probe Facility with new exit/entry airlocks and a scattering of test probe models.

  • Updated the player character so that it does not go to ragdoll when falling. It will do an impact roll instead.

  • Updated the popup when starting the game to only show when first opening the game.

  • Updated the science labs on C Deck with improved entrances and the WIP addition of per-lab airlocks for health and safety.

[dynamiclink href="https://www.youtube.com/watch?v=zS6GwQKLfwo"]

Not Yet Implemented

  • Improved the NPC cargo handling system, so that NPC crewmembers can now move cargo from probes and put it on shelves.

  • Built a new global Task Manager, which can track and manage tasks across all ship departments.

  • Added a new Jobs Board master component that can display tasks for any given department.

  • Tasks can now be raised for all 7 departments, plus the Bridge which is now its own department in terms of task management.

  • Starting building the code for an NPC Captain, along with the ability to manage shipwide orders in the new Task Manager system.

[dynamiclink href="https://www.youtube.com/watch?v=TinDBJsQdcc"]

  • Added a WIP bridge layout to the Caravella.

Optimisations

  • Improved the startup sequence for the game, so that it's now properly gated and actively waiting for criteria to be met before proceeding. This ultimately smooths out the loading screen and character spawning experience, and reduces the chance for ship systems to start incorrectly under low FPS conditions.

Fixes

  • Fixed the broken patchwork meshes around the Magellan's FTL ring.

  • Fixed the lag that occurs immediately after the player character is spawned in.

  • Fixed the NPC crewmembers rolling and ragdolling when trying to navigate staircases.

  • CosmeticFixed bug 2469Multiplayer - Host controls usable by clients
  • Fixed F3 (Ship Customisation) being usable by clients in multiplayer.

  • Fixed the chairs teleporting the player above or below the chair's deck when exiting. Absolutely, positively, definitely this time.

  • CosmeticFixed bug 2473Continue Save Game in Multiplayer reset the ship back to Sol
  • CosmeticFixed bug 2425FTL power keys for + & - too sensitive
  • CosmeticFixed bug 2480FTL ring glow not fully turning off
  • CosmeticFixed bug 2460Cold start scenario bridge lighting button not highlighted
  • CosmeticFixed bug 2421Cryopod Pump Title "Pump Name"
  • CosmeticFixed bug 2468Autopilot - Throttle drops to 70-80% right before entering a star system.
  • Fixed the Chillers on G Deck shutting down randomly when starting a game.

  • Fixed the Autopilot setting the throttle to the wrong speed when trying to navigate to distant stars.

Misc

  • None

Notes

  • Given that the game is now using an

Source

Steam News / 5 March 2026

Open original