Starship Simulator
Steam News 21 October 20241y ago

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Hello all! It's been a while since updating via our store page :D We moved to update the dev diaries via the Steam forums after being asked to do it there instead, but it seems that people are missing them that way. So…

Update log

Full Starship Simulator update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello all! It's been a while since updating via our store page :D We moved to update the dev diaries via the Steam forums after being asked to do it there instead, but it seems that people are missing them that way. So I'll now be posting them the old way and the new way :D

Extracted changes

0 fixes6 additions3 changes0 removals
  • Store
  • Gameplay
  • UI and audio
  • Maps
addedHello all! It's been a while since updating via our store page :D We moved to update the dev diaries via the Steam forums after being asked to do it there instead, but it seems that people are missing them that way. So I'll now be posting them the old way and the new way :D
addedWe had an amazing Kickstarter campaign, and we love you all for it! We far surpassed our goal of £65k by a staggering £402,085 ( taking home £362,657.61 after fees), with an amazing 5761 backers! Everyone who backed Captain and above will have received their development build keys by email, and they are designing and creating the game alongside Fleetyard as I type. We also have quite a few Commanders upgrading their pledges and new backers via our Ko-Fi shop <3 Every penny goes towards creating Starship Simulator!
added1 - Magellan Class Overhaul . Our Magellan Class vessel has been subject to a number of tweaks and alterations over the past couple of years, but we've now settled on her final form. Our plan for patch 0.225.1.0 is to have the new hull shape roughly implemented, with most of the new interior framework completed. Here's how she's looking right now;
added2 - Planetary Scanning & Sensors UI Overhaul . The new sensors interface has been designed around gradually revealing more information about a star system over distance. There are four modes;
changedThe Long Range mode displays star systems within a radius of your current location, and upon selecting one, it will display an Orrery Map of that system. The type of planets found in the system will be listed as "Unknown" until you perform a long range survey, at which point more details will be revealed.
changedSimilarly, the Medium Range sensors will also generate an Orrery Map when within 30,000 AU of a star system, and upon conducting a Medium Range Survey a greater amount of information will be uncovered, such as the type of atmosphere around each planet, and the presence of any moons.

For your reference, the forums are here, they contain the updates, discussions, roadmap, role-play groups, support, and content creators/Dan's streams. Be sure to subscribe to them!

What can I say about this year so far...well, I'm tired for starters! :D

We had an amazing Kickstarter campaign, and we love you all for it! We far surpassed our goal of £65k by a staggering £402,085 ( taking home £362,657.61 after fees), with an amazing 5761 backers! Everyone who backed Captain and above will have received their development build keys by email, and they are designing and creating the game alongside Fleetyard as I type. We also have quite a few Commanders upgrading their pledges and new backers via our Ko-Fi shop <3 Every penny goes towards creating Starship Simulator!

So, on to the update for this year:

We've been working hard on patch 0.225.1.0, which will serve as the next public demo update. This update will focuses on three main areas:

1 - Magellan Class Overhaul. Our Magellan Class vessel has been subject to a number of tweaks and alterations over the past couple of years, but we've now settled on her final form. Our plan for patch 0.225.1.0 is to have the new hull shape roughly implemented, with most of the new interior framework completed. Here's how she's looking right now;

2 - Planetary Scanning & Sensors UI Overhaul. The new sensors interface has been designed around gradually revealing more information about a star system over distance. There are four modes;

The GPS mode shows you where your ship is in relation to the galaxy, and allows you to select any given sector to see an overview of which type of stars can be found there.

The Long Range mode displays star systems within a radius of your current location, and upon selecting one, it will display an Orrery Map of that system. The type of planets found in the system will be listed as "Unknown" until you perform a long range survey, at which point more details will be revealed.

Similarly, the Medium Range sensors will also generate an Orrery Map when within 30,000 AU of a star system, and upon conducting a Medium Range Survey a greater amount of information will be uncovered, such as the type of atmosphere around each planet, and the presence of any moons.

The Short Range mode has a range of 2,000,000km, and this is used to conduct the most detailed scans. The output of this mode will reveal planetary surface details, such as topological maps and the presence of any life.

The new sensors UI clearly displays the current knowledge level for any given star system, allowing the player to explore each system in greater depth over time.

With patch 0.225.1.0 you will start finding life across the whole of the galaxy, at first in the form of text descriptions, but over time that life will be physicalised. If you've been watching our developer Dan's Streams you'll have seen that we now have basic procedural political states implemented and working, and new UI's.

3 - Real World Data Expansion. In the current demo, there are

Source

Steam News / 21 October 2024

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