Starship Simulator
Steam News 5 November 20241y ago

Internal Development Build 0.225.0.55 - AVA appears to be from Bristol.

• Fixed some items on the holo display not layering properly with the glass panels around the bridge. • Renamed the "Display Order" category box to "Sensors UI" on the Medium Range sensors, and added a new toggle button…

Update log

Full Starship Simulator update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes9 additions5 changes0 removals
  • Store
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
fixedFixed some items on the holo display not layering properly with the glass panels around the bridge.
addedRenamed the "Display Order" category box to "Sensors UI" on the Medium Range sensors, and added a new toggle button for Display Order.
addedRenamed the "Display Alignment" category box to "Holo Display" on the Medium Range sensors, and added a new toggle button for Display Alignment.
addedAdded a button to toggle the Temperature Regions on/off on the Medium Range sensors.
addedCreated a new material for rendering the temperature regions on a 2D plane. This will be for a future "flat" mode on the Orrery Map.
fixedFixed a math error on the Medium sensor range, and increased the display range to 30,000AU to match the hardware limit. It also now shows as LY over 0.1 LY.

• Fixed some items on the holo display not layering properly with the glass panels around the bridge.

• Renamed the "Display Order" category box to "Sensors UI" on the Medium Range sensors, and added a new toggle button for Display Order.

• Renamed the "Display Alignment" category box to "Holo Display" on the Medium Range sensors, and added a new toggle button for Display Alignment.

• Added a button to toggle the Temperature Regions on/off on the Medium Range sensors.

• Created a new material for rendering the temperature regions on a 2D plane. This will be for a future "flat" mode on the Orrery Map.

• Renamed the range category boxes (again) to "Sensor Range" in the hope that it causes the least amount of confusion.

• Fixed a math error on the Medium sensor range, and increased the display range to 30,000AU to match the hardware limit. It also now shows as LY over 0.1 LY.

• Added a visual effect to the dotted sensor target line when an active scan is taking place.

• Updated the sensor target label to say "SCANNING" when an active scan is taking place.

• Added a progress bar to the Long Range sensors when conducting a survey.

• Updated the Holo Display so that it cycles through the objects being scanned when conducting a Long Range survey.

• Updated the Holo Display so that it cycles through the objects being scanned when conducting a Medium Range survey.

• Greatly improved how visibility is managed for the space labels visible from the bridge windows.

• Updated the Long Range detail mode to have the star targeted by default.

• Added some AVA voice lines for the Long Range survey.

• Started replacing the WIP greybox geometry around D/E decks with proper framework pieces.

• Replaced the old Ring 0 framework geometry on F Deck with the new properly segmented version.

There seem to be some collision issues with the geometry around C/D Decks where the lift runs, preventing the use of the lift. I'll be fixing that today and putting out a new build in a few hours, along with a few other small tweaks.

Source

Steam News / 5 November 2024

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