Update log
Full Starship Simulator update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Maps
- UI and audio
- Server
GAME ENGINE / GENERAL
The game has now been updated to Unreal Engine 5.3.2.
Support for DirectX11 (Shader Model 5) has been discontinued, as the new UE5 features require DirectX12 (Shader Model 6).
Shadows are now rendered using Virtual Shadow Maps, which are superior to the old Cascaded Shadow Maps.
All world geometry is now rendered using Nanite, which practically gives us an unlimited poly count budget.
Replaced the visible sun flare with a more dynamic and visually attractive version.
Optimised and generally removed unnecessary bloat from the sun/starlight code.
Reduced the opacity of the FTL magic space clouds so that the realtime star parallax can be seen more clearly.
The initial entry into the game is now a lot smoother, with all of the laggy processes hidden behind the loading screen.
Added a new ship selection/config menu when starting a new game.
You can now turn NPC's on or off when starting a new game (SP and MP).
You can now start new games in a Cold & Dark state (SP and MP).
MULTIPLAYER
Added password protection for multiplayer games.
Added the ability to hold tab to see a list of player crew members.
Added a new Host Controls UI. Press F6, or find it on the pause menu when you are hosting a multiplayer game.
Added the ability to kick players from your game.
Added the ability to mute players on your game.
Added the ability to send players to the brig (basic, temporary brigs have been added adjacent to the shuttle bay on E Deck).
Added the ability to update the server password, description and max-players while still in-game using the host controls.
Picking up and manipulating props is now properly synced in multiplayer.
The lift in the VIP lounge is now properly synced in multiplayer.
All of the Engineering systems now work in multiplayer.
UNOS OPERATING SYSTEM
Turned the UNOS UI's into more of an actual operating system, with consistent UI elements and a custom data transfer system.
Updated the projected UI material so it properly scales the background cloud effect to its screen size.
Added a new simulated UNOS loading screen (only included on the new UI's currently).
Holding E will allow you to use the mouse pointer to interact with any UI screen.
Designed a new UI for the Cryo Tanks.
Designed a new UI for the Cryo Pumps.
Designed a new UI for the Cryo Coolers.
Designed a new UI for the Valves.
Designed a new UI for the Fusion Reactor.
Designed a new UI for the Reactor Output Distributor.
Designed a new UI for the HV Battery Distributor.
Designed a new UI for the HV Shields Distributor.
Designed a new UI for the HV FTL Distributor.
Designed a new UI for the HV Propulsion Distributor.
Designed a new UI for the HV Weapons Distributor.
Designed a new UI for the Deck Distributors.
Designed a new UI for the Quadrant Distributors.
Designed a new UI for the Reactor Room Distributor.
Designed a new UI for the Startup Distributor.
Designed a new UI for the Corridor Distributors.
Designed a new UI for the A Deck Distributor.
Designed a new UI for the Battery Charge Distributors.
Designed a new UI for the Battery Aggregators.
Designed a new UI for the Battery Arrays.
Designed a new UI for the B Deck Crew Information Terminal/Map.
Designed a new UI for the C Deck Crew Information Terminal/Map.
Designed
Source
