Update history
Latest Souls End updates
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- Souls End
Playtest Patch Notes 0.5.4 - QOL/Flow Changes
New Features ✦ Added a dynamic camera to battles. ✦ Added drag select, happy to finally get this in! ✦ The map can now be zoomed in and out with the scroll wheel. ✦ The map now properly displays the fatigue mechanic whe…
Store23 changesFixGameplay - Souls End
Playtest Patch Notes 0.5.2/3 - New Map Encounter System
The grid-map changes have finally landed onto the main branch. ːsteamhappyː New Content ✦ Added Chunk Sword item ✦ Added Gold Sack relic. ✦ The map generation has been updated to be more interesting with varied paths. ✦…
Event21 changes2 numericFix - Souls End
2026 (NEW) Publisher Sale
Today kicks off the big 2 Left Thumbs Publisher Sale! Explore the full event page to scope out loads of discounts, free games, bundles and more! Steam post image This post sort of puts the cart before the horse... But a…
Event4 changesGameplayStore - Souls End
Bi-Weekly Update #17 - The Demo is Almost Here!
The demo for Souls End will be coming out Nov 28th! I've been putting off releasing one, trying to chase some perfect idea of Souls End but it's frankly high time I just send it, and get more people playing the game. As…
Event45 changes10 numericFix - Souls End
Bi-Weekly Update #16 - An Update Update!
It's been around a month and a half since the last update but it's finally here, hope you enjoy it! My plans for next week involve working on a new tutorial and address any concerns that pop up from this update (balance…
Store29 changes1 numericFix - Souls End
Bi-Weekly Update #15 - There's Levels to this
Hellooo! it's been another bi-week and although I've been busy recently with things besides Souls End I still have been grinding away at the game, trying to get a demo build done. I'd say I'm getting very close to pushi…
Event4 changesUI/audioStore - Souls End
Bi-Weekly Update #14 - Visually Visual
Hello, hello! It's been another bi-week and the updates have slowed down, but worry not I've been cooking-to the best of my ability-some visual overhauls to the game. Art really isn't my forte but I've recently spent a…
Announcement4 changesUI/audio - Souls End
Bi-Weekly Update #13 - Rotation, Rotation, Rotation
A lot has been added to the playtest these past two weeks! We've got rotations, new shop dragging placement, a new lock system and the decision-making branch has been merged into the main version. We've also got some mo…
Store10 changesGameplayBalance - Souls End
Bi-Weekly? Update #12 - Core Changes
As you might've noticed last week there was no weekly update. I'll be frank... I forgot! Last weekend was a bit hectic for me so it completely slipped my mind, however this gives me an opportunity to split updates into…
Store3 changesCompatibility - Souls End
Weekly Update #11 - Thank You!
This week has been uneventful from me in terms of updates, but in terms of the games popularity it's been an awesome one! This weekend we just reached 500 wishlists, 600 unique playtesters, and a median playtime of 1 ho…
Announcement1 changeGameplay - Souls End
Weekly Update #10 - More Score
This week I implemented achievements, some secret score challenges and a system for unlocking Souls. I also spent some time thinking about how I want progress towards the demo and will hopefully have some more interesti…
Patch notes6 changesFixGameplay - Souls End
Weekly Update #9 - Stat Check
This week I worked on adding the statistics screen, improving autocasting and a much needed change to Ragnarra's spell. There's also been some balance changes made to what I consider the "best" items in the game. Expect…
Patch notes28 changes10 numericFix - Souls End
Weekly Update #8 - Rage and Roll
This week I spent some time adding in a new soul Ragnarra, two new features to the shop, and a unit group that is tied to those previously mentioned features. I also introduced quite a bit of balance changes and fixed t…
Patch notes34 changes13 numericFix - Souls End
Weekly Update #7 - Relics of the Past
After last weeks patch I got to the grindstone and cooked up a large amount of content! We got a new rare unit group, 3 events, 7 new relics and a new item! A few other QOL changes have hit the compendium and tooltips a…
Event13 changes3 numericFix - Souls End
Weekly Update #6 - Cold Hearted
I was on vacation for most of the week but I was still able to get some work in! Two new pieces of Cold build content have been added and a whole bunch of balance changes were also implemented to hopefully make the game…
Store41 changes17 numericFix - Souls End
Weekly Update #5 - A New Boss Appears
This week the Golem has been added to the game, a new Act 2 boss! I'm also heading on vacation, so updates will slow down but I will try my best to get something out by the end of next weekend! Here's all the patch note…
Patch notes16 changes7 numericFix





