Full notes
Full Souls End update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
Souls End changes
The grid-map changes have finally landed onto the main branch. ːsteamhappyː
New Content
✦ Added Chunk Sword item
✦ Added Gold Sack relic.
✦ The map generation has been updated to be more interesting with varied paths.
✦ Added 2 new possible encounter types.
Balance Changes
✦ Buffed Odors Watcher event 12 cost -> 9
✦ Buffed Mirage 3 will cost -> 2, 0.25% -> 0.3% starting chance
✦ Buffed rare and uncommon chances for portal event
✦ Nerfed Beneath Cursed Sands slightly 12 coin gain -> 10
✦ Nerfed Pair Juice 50% heal -> 30%, 0.3 max Health gain 30% -> 15%
✦ Buffed Fog Follow 25% max will cost -> 15%
✦ Lock of hair changed to give 10% unit max health instead.
✦ Grim pendant 3 coin on win -> 4 coin on win
✦ Lonely Smith max will cost 20% -> 10%
✦ Changed Oak Acorn relic to heal every 2 spell casts.
✦ Changed Ragnarra Relic to give % damage on rerolls.
Other Changes
✦ Updated the map UI slightly.
✦ Added back in the removed content, this required some changes but we'll see if they stick.
✦ Upgrading has been changed just to drag and drop, rather than secondary click.
✦ Reduced clutter of team circles.
Bug Fixes
✦ Fixed a bug with rest rooms.
✦ Fixed multiple bugs with projectiles.
✦ Removed some unnecessary logging.
Source
Changelog.gg summarizes and formats this update. How we read updates.
