Full notes
Full Souls End update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- UI and audio
Souls End changes
I was on vacation for most of the week but I was still able to get some work in! Two new pieces of Cold build content have been added and a whole bunch of balance changes were also implemented to hopefully make the game slightly harder!
Here's all the patch notes, but if you'd like to discuss the game, see patch notes earlier, give feedback or post your armies, join the Discord!
New Content
✦ Ice Tear (Rare Relic)
✦ Cold Heart (Uncommon Item)
Balance Changes
✦ Adjusted chances to encounter each difficulty.
Generally Hards appear less often and Mediums appear slightly less.
✦ Hard Losses Coin Gain 24 -> 22
✦ Hard/Boss Win Coin Gain 30 -> 28
✦ Overall Boss Changes
Added minions to Act 1 bosses. (6 mummies)
Added minions to Act 2 bosses. (6 forgotten)
✦ Sobek
Slam occurs more frequently and is faster.
Whirlpool Heal Amount 100 -> 200
✦ Petra
Health 62500 -> 69000
Burrows occur slightly more frequently.
Lasers occur slightly more frequently.
First laser appears faster.
✦ Golem
Health 57000 -> 63000
✦ Carcass Flingers
Range 10 -> 7
Health 300 -> 275
Area Damage 0.6 -> 0.5
✦ Valkyrie
Health 1200 -> 1000
Ragnarra's Light Dmg Per Stack 50 -> 40
Healer Upgrade Heal Amt 35 -> 20
Siphon Upgrade Heal 20 -> 10
✦ Swift Scimitar
Base AS 10% -> 5%
AS Upgrade 30% -> 15%
✦ Bottled Dragon's Breath
Base AS 10% -> 5%
AS Upgrade 20% -> 15%
✦ Bloody Coin
Chance to earn a coin on death 20% -> 15%
✦ Frozen Chisel
The Carver explosion now spreads cold on top of the damage.
Carver DMG Mod 35% -> 30%
Bug Fixes
✦ Fixed Green Dragon Brazier effect not properly destroying.
Other Changes
✦ Changed Heartache Amulet tooltip.
Source
Changelog.gg summarizes and formats this update. How we read updates.
