HomeGamesUpdatesPricingMethodology
Steam News21 September 20259mo ago

Bi-Weekly Update #13 - Rotation, Rotation, Rotation

A lot has been added to the playtest these past two weeks! We've got rotations, new shop dragging placement, a new lock system and the decision-making branch has been merged into the main version.

In this update2

Full notes

Full Souls End update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions2 changes0 removals
  • Store
  • Gameplay
  • Balance
  • Compatibility
addedA lot has been added to the playtest these past two weeks! We've got rotations, new shop dragging placement, a new lock system and the decision-making branch has been merged into the main version. We've also got some more QOL changes including showing the stats of unit groups and effects during battle. It's been quite a lot of work implementing these new systems but I think the game, at least for me, has been a lot more fun recently, especially when it comes to creating new builds with the rotated items.
addedAs for the status of the demo I have been considering one more big change regarding Will, but I'd still like some more feedback before making a decision! If you have any thoughts on how the game plays or if there's something you'd like to see dont hesitate to join the Discord . Thanks for reading this update, here's all the new content from the past two weeks.
addedNew Content✦ Item rotation has been added! Use R or RMB to rotate bought items!
addedNew Content✦ Shops and encounters have changed with a new system. (Decision making branch has been merged into the main playtest)
addedNew Content✦ You can now drag units and items directly from the shop onto your board.
addedNew Content✦ New lock slot system, either drag shop items to lock slots or right click them!

Souls End changes

addedA lot has been added to the playtest these past two weeks! We've got rotations, new shop dragging placement, a new lock system and the decision-making branch has been merged into the main version. We've also got some more QOL changes including showing the stats of unit groups and effects during battle. It's been quite a lot of work implementing these new systems but I think the game, at least for me, has been a lot more fun recently, especially when it comes to creating new builds with the rotated items.
addedAs for the status of the demo I have been considering one more big change regarding Will, but I'd still like some more feedback before making a decision! If you have any thoughts on how the game plays or if there's something you'd like to see dont hesitate to join the Discord . Thanks for reading this update, here's all the new content from the past two weeks.
added✦ Item rotation has been added! Use R or RMB to rotate bought items!
added✦ Shops and encounters have changed with a new system. (Decision making branch has been merged into the main playtest)
added✦ You can now drag units and items directly from the shop onto your board.

A lot has been added to the playtest these past two weeks! We've got rotations, new shop dragging placement, a new lock system and the decision-making branch has been merged into the main version. We've also got some more QOL changes including showing the stats of unit groups and effects during battle. It's been quite a lot of work implementing these new systems but I think the game, at least for me, has been a lot more fun recently, especially when it comes to creating new builds with the rotated items.

As for the status of the demo I have been considering one more big change regarding Will, but I'd still like some more feedback before making a decision! If you have any thoughts on how the game plays or if there's something you'd like to see dont hesitate to join the Discord. Thanks for reading this update, here's all the new content from the past two weeks.

New Content

✦ Item rotation has been added! Use R or RMB to rotate bought items!

✦ Shops and encounters have changed with a new system. (Decision making branch has been merged into the main playtest)

✦ You can now drag units and items directly from the shop onto your board.

✦ New lock slot system, either drag shop items to lock slots or right click them!

✦ Lock slots now cost 15% of the shop item/groups cost to use.

✦ Damage and healing of unit groups and various relic/item effects is now tracked and shown during each battle! The visual representation is rough but it works for now.

✦ Upgrades can be canceled now!

✦ You can now hide the relic chest screen to take a look at your army.

✦ Pause menu now contains the compendium (only usable outside of battle).

✦ Wishlist and Discords buttons have also been added to pause menu.

Other Changes

✦ Removed decision-making beta branch and added V2 beta branch for those who want to see how the game played before.

Source

Steam News / 21 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.