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Steam News2 May 20262mo ago

Simon and Friends 0.0.3

Slightly boosted voiceline audio up to bring them in line with rest of the game's audio (undocumented from previous patch) Added internal audio mixer to prevent some voicelines playing louder Dying/dead units' hitboxes

Full notes

Full Simon and Friends update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition3 changes0 removals
  • UI and audio
  • Gameplay
  • Events
  • Fixes
changedSlightly boosted voiceline audio up to bring them in line with rest of the game's audio (undocumented from previous patch)
addedAdded internal audio mixer to prevent some voicelines playing louder
changedDying/dead units' hitboxes are now correctly ignored by other units, and only interact with flings and gravity
fixedFixed non-damaging attacks failing to reward XP if the attack resulted in throwing the enemy out of bounds
fixedFixed Elastic Cord not deducing ammo upon activation
fixedFixed highlighted weapon and its displayed tooltip being out of sync

Simon and Friends changes

changedSlightly boosted voiceline audio up to bring them in line with rest of the game's audio (undocumented from previous patch)
addedAdded internal audio mixer to prevent some voicelines playing louder
changedDying/dead units' hitboxes are now correctly ignored by other units, and only interact with flings and gravity
fixedFixed non-damaging attacks failing to reward XP if the attack resulted in throwing the enemy out of bounds
fixedFixed Elastic Cord not deducing ammo upon activation

Slightly boosted voiceline audio up to bring them in line with rest of the game's audio (undocumented from previous patch)

Added internal audio mixer to prevent some voicelines playing louder

Dying/dead units' hitboxes are now correctly ignored by other units, and only interact with flings and gravity

Fixed non-damaging attacks failing to reward XP if the attack resulted in throwing the enemy out of bounds

Fixed Elastic Cord not deducing ammo upon activation

Fixed highlighted weapon and its displayed tooltip being out of sync

Fixed some weapon labels showing internal names instead of public names

Fixed camera tracking adding already resolved units back into tracking, causing unintended zoomouts on larger scale action

Adjusted camera tracking top treshhold to 0.9 of vertical bounds, from 0.8, resulting in less aggressive zoomouts for tracking

Source

Steam News / 2 May 2026

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