Full notes
Full Simon and Friends update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Fixes
Simon and Friends changes
Slightly boosted voiceline audio up to bring them in line with rest of the game's audio (undocumented from previous patch)
Added internal audio mixer to prevent some voicelines playing louder
Dying/dead units' hitboxes are now correctly ignored by other units, and only interact with flings and gravity
Fixed non-damaging attacks failing to reward XP if the attack resulted in throwing the enemy out of bounds
Fixed Elastic Cord not deducing ammo upon activation
Fixed highlighted weapon and its displayed tooltip being out of sync
Fixed some weapon labels showing internal names instead of public names
Fixed camera tracking adding already resolved units back into tracking, causing unintended zoomouts on larger scale action
Adjusted camera tracking top treshhold to 0.9 of vertical bounds, from 0.8, resulting in less aggressive zoomouts for tracking
Source
Changelog.gg summarizes and formats this update. How we read updates.
