Full notes
Full Simon and Friends update
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What changed
- Gameplay
- Balance
- Maps
- Performance
- Fixes
- UI and audio
Simon and Friends changes
NEW WEAPONS
Giant Slingshot - units can climb in to launch themselves
Medkit - throws a medkit a short distance to heal first unit it touches for 50 hp
Bzzichi - a terrain aware flying creature that may or may not reach its target
Tracker Missile - missile that curves towards target after initial launch
Mine - explosive that arms itself after a short distance, then activates when any unit is in proximity
Trampoline - boosts jumps
OTHER WEAPON CHANGES
New category - Placed. Placed weapons are dropped or lightly thrown in front of the unit, similar to creature launches
Triple Missile shots now come out staggered
Reduced Ask Simon for Help flight speed
Elastic Cord is now a modifier instead of a weapon
Missile based weapons kickback increased from 1 to 1.5
Sniper Rifle kickback increased from 1.5 to 2
Regular/tracked weapon reticles are now camera-aware, same as global (will extend camera if off-screen)
NEW ADDITIONS
Added main menu screen
Added dedicated custom mouse cursor
Added Steam Remote Play Together integration
OTHER CHANGES
Level-up animation is now smoother
Damage popups that trigger from healing are now bigger and last longer compared to ones from damage
Reverted 0.4.0 top camera tracker back from 0.9 of screen threshold to 0.8
BUG FIXES
Fixed camera tracking eating more fps than intended
Fixed straight-down falls playing the wrong animation
Fixed missing launch audio to some weapons
Fixed multishot weapons closing turn on lethal/out of bounds damage
Fixed melee weapons triggering turn change immediately
Source
Changelog.gg summarizes and formats this update. How we read updates.
