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- Simon and Friends
Now playing: Simon and Friends
No heroes. No villains. Just friends. Pilot a diverse cast of characters through battles across destructible terrain. Level up your team to unlock more powerful weapons and tools. Utilize modifiers and traits unique to…
Announcement1 changeWorkshop - Simon and Friends
Simon and Friends 0.2.2
Grappling Hook starting ammo count reduced from 3 to 2 Fixed Hug weapon misbehaving on low throws Scattergun Bleed application now properly applies to multiple units Added "Excited" audio responses for receiving Medkit…
Announcement3 changes1 numericFix - Simon and Friends
Simon and Friends 0.2.1
Hammer weapon damage increased to from 30 to 50 The Elderly max damage increased from 50 to 75 Fixed default inventory selection defaulting to 1st entry instead of Missile Fixed inventory selection not remembering last…
Announcement6 changes2 numericFix - Simon and Friends
Simon and Friends 0.2.0
NEW CONTENT Added first iteration terrain generation as part of terrain options Added first iteration Computer player (bot) as opponent option New Melee weapon: Hug - Grabs any unit in front. Grabbed unit can be carried…
Announcement39 changesFixGameplay - Simon and Friends
Simon and Friends 0.1.1
GAMEPLAY Thrown/Placed explosives now have adjustable timer Units that are dealt lethal damage before or during flings will still be eligible to pick up another units while flinging Unit is no longer allowed to move ear…
Event26 changes2 numericFix - Simon and Friends
Simon and Friends 0.1.0
NEW WEAPONS Giant Slingshot - units can climb in to launch themselves Medkit - throws a medkit a short distance to heal first unit it touches for 50 hp Bzzichi - a terrain aware flying creature that may or may not reach…
Announcement18 changes2 numericFix - Simon and Friends
Simon and Friends 0.0.4
Added [pending implementation] disclaimer as tooltip description for inventory items that are only partially functional Added "+" and "-" signs to various UI labels Units finishing flings now stand up after a mild natur…
Store7 changesFixUI/audio - Simon and Friends
Simon and Friends 0.0.3
Slightly boosted voiceline audio up to bring them in line with rest of the game's audio (undocumented from previous patch) Added internal audio mixer to prevent some voicelines playing louder Dying/dead units' hitboxes…
Event8 changesFixUI/audio - Simon and Friends
Simon and Friends 0.0.2
Added two new Menu options for the players to have fun with: Unlock all weapons: On/Off (default off) Infinite weapons: On/Off (default off) Lethal fall distance corrected to 5.25 of hitbox height, from 5.5 Lethally dam…
Store12 changesFixGameplay



