Full notes
Full Simon and Friends update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Store
- Maps
Simon and Friends changes
Added two new Menu options for the players to have fun with:
Unlock all weapons: On/Off (default off)
Infinite weapons: On/Off (default off)
Lethal fall distance corrected to 5.25 of hitbox height, from 5.5
Lethally damaged units continue participating in the flings until culled
Lethally damaged units will continue playing their damaged audio until culled
Units that end up intersecting after fling now prefer horizontal decouple instead of vertical
Fixed units that end up intersecting after fling sometimes not decoupling
Fixed a bunch of obscure states where a turn could be prevented from advancing
Fixed default animation pose flashing for a few frames during flings
Fixed units in fling being unable to collect stationary units into the fling
Fixed units dying mid-fling having incorrect animation poses
Fixed incorrect victory/defeat voicelines being played
Performed a mild cosmetic surgery to the turn timer for better visibility
Added grace timer between last action and levelup process so it's not so sudden
Corrected airdrop crate to have thicker outline to better match adjacent terrain
Source
Changelog.gg summarizes and formats this update. How we read updates.
