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Steam News1 May 20262mo ago

Simon and Friends 0.0.2

Added two new Menu options for the players to have fun with: Unlock all weapons: On/Off (default off) Infinite weapons: On/Off (default off) Lethal fall distance corrected to 5.25 of hitbox height, from 5.

Full notes

Full Simon and Friends update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions2 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Store
  • Maps
addedAdded two new Menu options for the players to have fun with:
fixedLethal fall distance corrected to 5.25 of hitbox height, from 5.5
changedLethally damaged units will continue playing their damaged audio until culled
fixedFixed units that end up intersecting after fling sometimes not decoupling
fixedFixed a bunch of obscure states where a turn could be prevented from advancing
fixedFixed default animation pose flashing for a few frames during flings

Simon and Friends changes

addedAdded two new Menu options for the players to have fun with:
fixedLethal fall distance corrected to 5.25 of hitbox height, from 5.5
changedLethally damaged units will continue playing their damaged audio until culled
fixedFixed units that end up intersecting after fling sometimes not decoupling
fixedFixed a bunch of obscure states where a turn could be prevented from advancing

Added two new Menu options for the players to have fun with:

Unlock all weapons: On/Off (default off)

Infinite weapons: On/Off (default off)

Lethal fall distance corrected to 5.25 of hitbox height, from 5.5

Lethally damaged units continue participating in the flings until culled

Lethally damaged units will continue playing their damaged audio until culled

Units that end up intersecting after fling now prefer horizontal decouple instead of vertical

Fixed units that end up intersecting after fling sometimes not decoupling

Fixed a bunch of obscure states where a turn could be prevented from advancing

Fixed default animation pose flashing for a few frames during flings

Fixed units in fling being unable to collect stationary units into the fling

Fixed units dying mid-fling having incorrect animation poses

Fixed incorrect victory/defeat voicelines being played

Performed a mild cosmetic surgery to the turn timer for better visibility

Added grace timer between last action and levelup process so it's not so sudden

Corrected airdrop crate to have thicker outline to better match adjacent terrain

Source

Steam News / 1 May 2026

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