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Steam News15 May 20261mo ago

Simon and Friends 0.1.1

GAMEPLAY Thrown/Placed explosives now have adjustable timer Units that are dealt lethal damage before or during flings will still be eligible to pick up another units while flinging Unit is no longer allowed to move ear

Full notes

Full Simon and Friends update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes10 additions9 changes2 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Events
  • Fixes
changedGAMEPLAY
addedThrown/Placed explosives now have adjustable timer
changedUnits that are dealt lethal damage before or during flings will still be eligible to pick up another units while flinging
removedUnit is no longer allowed to move early out of the kickback slide (actively holding input will still put unit up faster than just letting it expire naturally)
addedNow available through Main Menu: TUTORIAL/TRAINING GROUNDS: Choose from 5 rudimentary maps to hop into for practice Learn controls, practice mechanics, or just explore all unlocked weapons
addedAny and all actions that close the turn now have a minimum linger timer to prevent turns with no action from switching to new unit immediately
Triple missile buffed: Explosion/damage radius0.30.4Triple missile buffed: Explosion/damage radius increased, buff4 Damage per missile5-155-20

Simon and Friends changes

changedGAMEPLAY
addedThrown/Placed explosives now have adjustable timer
changedUnits that are dealt lethal damage before or during flings will still be eligible to pick up another units while flinging
removedUnit is no longer allowed to move early out of the kickback slide (actively holding input will still put unit up faster than just letting it expire naturally)
addedNow available through Main Menu: TUTORIAL/TRAINING GROUNDS: Choose from 5 rudimentary maps to hop into for practice Learn controls, practice mechanics, or just explore all unlocked weapons

GAMEPLAY

  • Thrown/Placed explosives now have adjustable timer

  • Units that are dealt lethal damage before or during flings will still be eligible to pick up another units while flinging

  • Unit is no longer allowed to move early out of the kickback slide (actively holding input will still put unit up faster than just letting it expire naturally)

  • Now available through Main Menu: TUTORIAL/TRAINING GROUNDS:

    • Choose from 5 rudimentary maps to hop into for practice

    • Learn controls, practice mechanics, or just explore all unlocked weapons

  • Any and all actions that close the turn now have a minimum linger timer to prevent turns with no action from switching to new unit immediately

  • Bzzichy now has improved pathfinding and will find its target more often on simpler routes

  • Triple missile buffed:

    • Explosion/damage radius from 0.3 to 0.4

    • Damage per missile from 5-15 to 5-20 (60 total on perfect shots)

  • Disabled unit-below-unit-pushout feature (was used to escape crevice bodyblocks) until a better solution is implemented

UI AND AUDIO

  • Loading into the match now displays "Team X starts first!" title card and awaits player input

  • Added indicator over turn's active unit until player takes action

  • Opening inventory now counts as turn-starting action

  • Tapping instead of holding the aiming reticle now allows more precise step-aiming

  • Reduced speed at which manual zoom is performed

  • Performing Level Up now zooms into the character for the duration

  • Performing Level Up is now a rumble event for compatible controllers

  • Air Grenade now has a VFX effect

  • Units receiving lethal damage will now correctly play Damaged -> Dead audio, instead of one or the other

  • Units still performing their lines on Turn End event will be given extra time to finish those

  • Turn timer changes:

    • Timer is painted yellow for <= 15s seconds left on the main turn, and <= post-fire grace

    • Timer is painted red for <= 5s of main turn seconds left

    • Timer now has audio cues on low time events

  • Added EXIT TO MAIN MENU menu option

  • Added various popup disclaimers to work in progress Main Menu elements

  • Control Scheme image changes:

    • Redrawn with a bit more quality

    • Added the new explosive timer bind display\\

    • Control Scheme is now a singular image element switching display depending on active input, instead of two images

BUG FIXES

  • Fixed Laser Aim Modifier not working from v0.1.0

  • Fixed various obscure cases where unit's animation can get stuck in a squish state

  • Fixed Land Mine sprite sometimes landing upside down

  • Fixed various spin animations not resetting on Grappling Hook latch/relatch

  • Fixed cases where player manually zooming during multitrack events would prevent camera from tracking them properly

Source

Steam News / 15 May 2026

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